Items: Difference between revisions

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Items overview
 
Drop the preset column and point to the one explanation of costs
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'''Items''' are everything a class can carry. Weapons fill the primary, secondary and melee slots and are listed on [[Weapons]]; the '''accessory''' slot holds the items below. Cosmetics are separate: they change only your look, see [[Cosmetics]].
'''Items''' are everything a class you build can carry. Weapons fill the primary, secondary and melee slots and are listed on [[Weapons]]; the '''accessory''' slot holds the items below. Cosmetics are separate: they change only your look, see [[Cosmetics]].


== Accessories ==
== Accessories ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Slot !! Type !! Cost !! Default for
! Name !! Slot !! Type !! Pick / Power / Support cost
|-
|-
| [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 || [[Pyro]]
| [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0
|-
|-
| [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 || [[Engineer]]
| [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6
|-
|-
| [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 || [[Tank]]
| [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0
|-
|-
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 || None
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5
|}
|}


== Costs ==
== Costs ==
Each item has a '''cost''' in the three spec points: pick, power and support. A cost is a minimum, not a price. Your class splits 10 points between the three, and an item is usable when the split reaches its cost on every axis. Costs do not add up across slots: only the largest demand on each axis counts. A free item can go in any class.
Each item has a cost in Pick, Power and Support points. How costs work is explained on [[Classes#Items cost points]].


== All items ==
== All items ==
{| class="wikitable sortable"
{| class="wikitable sortable"
! Name !! Slot !! Type !! Cost !! Default for
! Name !! Slot !! Type !! Pick / Power / Support cost
|-
|-
| [[Grenade Launcher]] || Primary || Explosive projectile || Pick 0, Power 5, Support 2 || [[Grenadier]]
| [[Grenade Launcher]] || Primary || Explosive projectile || Pick 0, Power 5, Support 2
|-
|-
| [[Shotgun]] || Primary, Secondary || Hitscan || Free || [[Engineer]], [[Grenadier]], [[Gunner]], [[Medic]], [[Rocketeer]]
| [[Shotgun]] || Primary, Secondary || Hitscan || Free
|-
|-
| [[Minigun]] || Primary || Hitscan || Pick 0, Power 8, Support 0 || [[Gunner]], [[Tank]]
| [[Minigun]] || Primary || Hitscan || Pick 0, Power 8, Support 0
|-
|-
| [[Rocket Launcher]] || Primary || Explosive projectile || Pick 2, Power 5, Support 0 || [[Rocketeer]]
| [[Rocket Launcher]] || Primary || Explosive projectile || Pick 2, Power 5, Support 0
|-
|-
| [[Revolving Shotgun]] || Primary || Hitscan || Pick 3, Power 2, Support 0 || None
| [[Revolving Shotgun]] || Primary || Hitscan || Pick 3, Power 2, Support 0
|-
|-
| [[Cast Iron Pan]] || Melee || Melee || Free || [[Grenadier]], [[Gunner]], [[Marksman]], [[Medic]], [[Pyro]], [[Rocketeer]], [[Tank]], [[Telekinetic]], [[Trooper]]
| [[Cast Iron Pan]] || Melee || Melee || Free
|-
|-
| [[Sniper Rifle]] || Primary || Hitscan || Pick 5, Power 0, Support 3 || [[Marksman]]
| [[Sniper Rifle]] || Primary || Hitscan || Pick 5, Power 0, Support 3
|-
|-
| [[Mender]] || Primary || Heal beam || Pick 0, Power 0, Support 6 || [[Medic]]
| [[Mender]] || Primary || Heal beam || Pick 0, Power 0, Support 6
|-
|-
| [[Pulse Rifle]] || Primary || Projectile stream || Free || [[Trooper]]
| [[Pulse Rifle]] || Primary || Projectile stream || Free
|-
|-
| [[Flamethrower]] || Primary || Projectile stream || Pick 3, Power 0, Support 0 || [[Pyro]]
| [[Flamethrower]] || Primary || Projectile stream || Pick 3, Power 0, Support 0
|-
|-
| [[Telekineater]] || Primary || Explosive projectile || Pick 4, Power 4, Support 0 || [[Telekinetic]]
| [[Telekineater]] || Primary || Explosive projectile || Pick 4, Power 4, Support 0
|-
|-
| [[Hammerench]] || Melee || Melee || Pick 0, Power 0, Support 2 || [[Engineer]]
| [[Hammerench]] || Melee || Melee || Pick 0, Power 0, Support 2
|-
|-
| [[Pistol]] || Secondary || Hitscan || Free || [[Engineer]], [[Telekinetic]], [[Trooper]]
| [[Pistol]] || Secondary || Hitscan || Free
|-
|-
| [[SMG]] || Secondary || Hitscan || Pick 2, Power 0, Support 0 || [[Pyro]]
| [[SMG]] || Secondary || Hitscan || Pick 2, Power 0, Support 0
|-
|-
| [[Desert Eagle]] || Secondary || Hitscan || Pick 0, Power 3, Support 0 || [[Tank]]
| [[Desert Eagle]] || Secondary || Hitscan || Pick 0, Power 3, Support 0
|-
|-
| [[Revolver]] || Secondary || Hitscan || Pick 2, Power 0, Support 1 || [[Marksman]]
| [[Revolver]] || Secondary || Hitscan || Pick 2, Power 0, Support 1
|-
|-
| [[Thermal Void]] || Primary || Projectile stream || Pick 4, Power 0, Support 2 || None
| [[Thermal Void]] || Primary || Projectile stream || Pick 4, Power 0, Support 2
|-
|-
| [[Basher Tentacle]] || Melee || Melee || Pick 0, Power 5, Support 0 || None
| [[Basher Tentacle]] || Melee || Melee || Pick 0, Power 5, Support 0
|-
|-
| [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 || [[Pyro]]
| [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0
|-
|-
| [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 || [[Engineer]]
| [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6
|-
|-
| [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 || [[Tank]]
| [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0
|-
|-
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 || None
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5
|}
|}



Revision as of 04:19, 20 October 2026

Items are everything a class you build can carry. Weapons fill the primary, secondary and melee slots and are listed on Weapons; the accessory slot holds the items below. Cosmetics are separate: they change only your look, see Cosmetics.

Accessories

Name Slot Type Pick / Power / Support cost
Bauble of Condensed Air Accessory Passive Pick 7, Power 0, Support 0
Struction Console Accessory Builder Pick 0, Power 2, Support 6
Pet Rock Accessory Passive Pick 0, Power 10, Support 0
Soul Linker Accessory Link Pick 0, Power 0, Support 5

Costs

Each item has a cost in Pick, Power and Support points. How costs work is explained on Classes#Items cost points.

All items

Name Slot Type Pick / Power / Support cost
Grenade Launcher Primary Explosive projectile Pick 0, Power 5, Support 2
Shotgun Primary, Secondary Hitscan Free
Minigun Primary Hitscan Pick 0, Power 8, Support 0
Rocket Launcher Primary Explosive projectile Pick 2, Power 5, Support 0
Revolving Shotgun Primary Hitscan Pick 3, Power 2, Support 0
Cast Iron Pan Melee Melee Free
Sniper Rifle Primary Hitscan Pick 5, Power 0, Support 3
Mender Primary Heal beam Pick 0, Power 0, Support 6
Pulse Rifle Primary Projectile stream Free
Flamethrower Primary Projectile stream Pick 3, Power 0, Support 0
Telekineater Primary Explosive projectile Pick 4, Power 4, Support 0
Hammerench Melee Melee Pick 0, Power 0, Support 2
Pistol Secondary Hitscan Free
SMG Secondary Hitscan Pick 2, Power 0, Support 0
Desert Eagle Secondary Hitscan Pick 0, Power 3, Support 0
Revolver Secondary Hitscan Pick 2, Power 0, Support 1
Thermal Void Primary Projectile stream Pick 4, Power 0, Support 2
Basher Tentacle Melee Melee Pick 0, Power 5, Support 0
Bauble of Condensed Air Accessory Passive Pick 7, Power 0, Support 0
Struction Console Accessory Builder Pick 0, Power 2, Support 6
Pet Rock Accessory Passive Pick 0, Power 10, Support 0
Soul Linker Accessory Link Pick 0, Power 0, Support 5

See also

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
Maps Kraken Pier · Darkcove · Soulhouse · Academy
Game modes Payload · Service · Soul Banking · Training Range
Cosmetics Top Hat · Detective's Coat · Detective's Belt · Detective's Trousers · Detective's Boots · Detective's Hat · Beachcomber's Hat · Beachcomber's Shirt · Beachcomber's Belt · Beachcomber's Shorts · Beachcomber's Sandals · Aviators · Bandana · Goggles · Cigar · Mechanic's Cap · Mechanic's Jacket · Mechanic's Overalls · Mechanic's Boots · Mechanic's Tool Belt · Prospector's Hat · Prospector's Jeans · Prospector's Boots · Prospector's Belt · Prospector's Duster
Make a class · Controls · Movement · Damage · Netcode · Settings · Developer console · Glossary · New player guide
Loadouts · Inventory · Trading · Server browser · Quickplay · Hosting a game · Parties · Chat · Voice chat · Scoreboard · Kill feed · Kill cam · Replays · Map vote · Bots · Pickups · Spawn rooms · Photo mode · Steam Workshop