Items: Difference between revisions
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TeamSpecBot (talk | contribs) Items overview |
TeamSpecBot (talk | contribs) Drop the preset column and point to the one explanation of costs |
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'''Items''' are everything a class can carry. Weapons fill the primary, secondary and melee slots and are listed on [[Weapons]]; the '''accessory''' slot holds the items below. Cosmetics are separate: they change only your look, see [[Cosmetics]]. | '''Items''' are everything a class you build can carry. Weapons fill the primary, secondary and melee slots and are listed on [[Weapons]]; the '''accessory''' slot holds the items below. Cosmetics are separate: they change only your look, see [[Cosmetics]]. | ||
== Accessories == | == Accessories == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name !! Slot !! Type !! | ! Name !! Slot !! Type !! Pick / Power / Support cost | ||
|- | |- | ||
| [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 | | [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 | ||
|- | |- | ||
| [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 | | [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 | ||
|- | |- | ||
| [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 | | [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 | ||
|- | |- | ||
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | | [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | ||
|} | |} | ||
== Costs == | == Costs == | ||
Each item has a | Each item has a cost in Pick, Power and Support points. How costs work is explained on [[Classes#Items cost points]]. | ||
== All items == | == All items == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name !! Slot !! Type !! | ! Name !! Slot !! Type !! Pick / Power / Support cost | ||
|- | |- | ||
| [[Grenade Launcher]] || Primary || Explosive projectile || Pick 0, Power 5, Support 2 | | [[Grenade Launcher]] || Primary || Explosive projectile || Pick 0, Power 5, Support 2 | ||
|- | |- | ||
| [[Shotgun]] || Primary, Secondary || Hitscan || Free | | [[Shotgun]] || Primary, Secondary || Hitscan || Free | ||
|- | |- | ||
| [[Minigun]] || Primary || Hitscan || Pick 0, Power 8, Support 0 | | [[Minigun]] || Primary || Hitscan || Pick 0, Power 8, Support 0 | ||
|- | |- | ||
| [[Rocket Launcher]] || Primary || Explosive projectile || Pick 2, Power 5, Support 0 | | [[Rocket Launcher]] || Primary || Explosive projectile || Pick 2, Power 5, Support 0 | ||
|- | |- | ||
| [[Revolving Shotgun]] || Primary || Hitscan || Pick 3, Power 2, Support 0 | | [[Revolving Shotgun]] || Primary || Hitscan || Pick 3, Power 2, Support 0 | ||
|- | |- | ||
| [[Cast Iron Pan]] || Melee || Melee || Free | | [[Cast Iron Pan]] || Melee || Melee || Free | ||
|- | |- | ||
| [[Sniper Rifle]] || Primary || Hitscan || Pick 5, Power 0, Support 3 | | [[Sniper Rifle]] || Primary || Hitscan || Pick 5, Power 0, Support 3 | ||
|- | |- | ||
| [[Mender]] || Primary || Heal beam || Pick 0, Power 0, Support 6 | | [[Mender]] || Primary || Heal beam || Pick 0, Power 0, Support 6 | ||
|- | |- | ||
| [[Pulse Rifle]] || Primary || Projectile stream || Free | | [[Pulse Rifle]] || Primary || Projectile stream || Free | ||
|- | |- | ||
| [[Flamethrower]] || Primary || Projectile stream || Pick 3, Power 0, Support 0 | | [[Flamethrower]] || Primary || Projectile stream || Pick 3, Power 0, Support 0 | ||
|- | |- | ||
| [[Telekineater]] || Primary || Explosive projectile || Pick 4, Power 4, Support 0 | | [[Telekineater]] || Primary || Explosive projectile || Pick 4, Power 4, Support 0 | ||
|- | |- | ||
| [[Hammerench]] || Melee || Melee || Pick 0, Power 0, Support 2 | | [[Hammerench]] || Melee || Melee || Pick 0, Power 0, Support 2 | ||
|- | |- | ||
| [[Pistol]] || Secondary || Hitscan || Free | | [[Pistol]] || Secondary || Hitscan || Free | ||
|- | |- | ||
| [[SMG]] || Secondary || Hitscan || Pick 2, Power 0, Support 0 | | [[SMG]] || Secondary || Hitscan || Pick 2, Power 0, Support 0 | ||
|- | |- | ||
| [[Desert Eagle]] || Secondary || Hitscan || Pick 0, Power 3, Support 0 | | [[Desert Eagle]] || Secondary || Hitscan || Pick 0, Power 3, Support 0 | ||
|- | |- | ||
| [[Revolver]] || Secondary || Hitscan || Pick 2, Power 0, Support 1 | | [[Revolver]] || Secondary || Hitscan || Pick 2, Power 0, Support 1 | ||
|- | |- | ||
| [[Thermal Void]] || Primary || Projectile stream || Pick 4, Power 0, Support 2 | | [[Thermal Void]] || Primary || Projectile stream || Pick 4, Power 0, Support 2 | ||
|- | |- | ||
| [[Basher Tentacle]] || Melee || Melee || Pick 0, Power 5, Support 0 | | [[Basher Tentacle]] || Melee || Melee || Pick 0, Power 5, Support 0 | ||
|- | |- | ||
| [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 | | [[Bauble of Condensed Air]] || Accessory || Passive || Pick 7, Power 0, Support 0 | ||
|- | |- | ||
| [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 | | [[Struction Console]] || Accessory || Builder || Pick 0, Power 2, Support 6 | ||
|- | |- | ||
| [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 | | [[Pet Rock]] || Accessory || Passive || Pick 0, Power 10, Support 0 | ||
|- | |- | ||
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | | [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | ||
|} | |} | ||
Revision as of 04:19, 20 October 2026
Items are everything a class you build can carry. Weapons fill the primary, secondary and melee slots and are listed on Weapons; the accessory slot holds the items below. Cosmetics are separate: they change only your look, see Cosmetics.
Accessories
| Name | Slot | Type | Pick / Power / Support cost |
|---|---|---|---|
| Bauble of Condensed Air | Accessory | Passive | Pick 7, Power 0, Support 0 |
| Struction Console | Accessory | Builder | Pick 0, Power 2, Support 6 |
| Pet Rock | Accessory | Passive | Pick 0, Power 10, Support 0 |
| Soul Linker | Accessory | Link | Pick 0, Power 0, Support 5 |
Costs
Each item has a cost in Pick, Power and Support points. How costs work is explained on Classes#Items cost points.
All items
| Name | Slot | Type | Pick / Power / Support cost |
|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 |
| Shotgun | Primary, Secondary | Hitscan | Free |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 |
| Rocket Launcher | Primary | Explosive projectile | Pick 2, Power 5, Support 0 |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 |
| Cast Iron Pan | Melee | Melee | Free |
| Sniper Rifle | Primary | Hitscan | Pick 5, Power 0, Support 3 |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 6 |
| Pulse Rifle | Primary | Projectile stream | Free |
| Flamethrower | Primary | Projectile stream | Pick 3, Power 0, Support 0 |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 |
| Pistol | Secondary | Hitscan | Free |
| SMG | Secondary | Hitscan | Pick 2, Power 0, Support 0 |
| Desert Eagle | Secondary | Hitscan | Pick 0, Power 3, Support 0 |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 |
| Thermal Void | Primary | Projectile stream | Pick 4, Power 0, Support 2 |
| Basher Tentacle | Melee | Melee | Pick 0, Power 5, Support 0 |
| Bauble of Condensed Air | Accessory | Passive | Pick 7, Power 0, Support 0 |
| Struction Console | Accessory | Builder | Pick 0, Power 2, Support 6 |
| Pet Rock | Accessory | Passive | Pick 0, Power 10, Support 0 |
| Soul Linker | Accessory | Link | Pick 0, Power 0, Support 5 |