Weapons: Difference between revisions
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TeamSpecBot (talk | contribs) Add a gallery |
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* [[Loadouts]] | * [[Loadouts]] | ||
* [[Damage]] | * [[Damage]] | ||
== Gallery == | |||
<gallery mode="packed" heights="110px"> | |||
Weapon Basher Tentacle.png|[[Basher Tentacle]] | |||
Weapon Bauble of Condensed Air.png|[[Bauble of Condensed Air]] | |||
Weapon Cast Iron Pan.png|[[Cast Iron Pan]] | |||
Weapon Desert Eagle.png|[[Desert Eagle]] | |||
Weapon Flamethrower.png|[[Flamethrower]] | |||
Weapon Grenade Launcher.png|[[Grenade Launcher]] | |||
Weapon Hammerench.png|[[Hammerench]] | |||
Weapon Mender.png|[[Mender]] | |||
Weapon Minigun.png|[[Minigun]] | |||
Weapon Pet Rock.png|[[Pet Rock]] | |||
Weapon Pistol.png|[[Pistol]] | |||
Weapon Pulse Rifle.png|[[Pulse Rifle]] | |||
Weapon Revolver.png|[[Revolver]] | |||
Weapon Revolving Shotgun.png|[[Revolving Shotgun]] | |||
Weapon Rocket Launcher.png|[[Rocket Launcher]] | |||
Weapon SMG.png|[[SMG]] | |||
Weapon Shotgun.png|[[Shotgun]] | |||
Weapon Sniper Rifle.png|[[Sniper Rifle]] | |||
Weapon Soul Linker.png|[[Soul Linker]] | |||
Weapon Struction Console.png|[[Struction Console]] | |||
Weapon Telekineater.png|[[Telekineater]] | |||
Weapon Thermal Void.png|[[Thermal Void]] | |||
</gallery> | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 04:41, 20 October 2026
Every class you build carries up to four items: a primary, a secondary, a melee weapon and an accessory. This page lists the weapons; accessories are on Items. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.
| Name | Slot | Type | Pick / Power / Support cost |
|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 |
| Shotgun | Primary, Secondary | Hitscan | Free |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 |
| Rocket Launcher | Primary | Explosive projectile | Pick 2, Power 5, Support 0 |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 |
| Cast Iron Pan | Melee | Melee | Free |
| Sniper Rifle | Primary | Hitscan | Pick 5, Power 0, Support 3 |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 6 |
| Pulse Rifle | Primary | Projectile stream | Free |
| Flamethrower | Primary | Projectile stream | Pick 3, Power 0, Support 0 |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 |
| Pistol | Secondary | Hitscan | Free |
| SMG | Secondary | Hitscan | Pick 2, Power 0, Support 0 |
| Desert Eagle | Secondary | Hitscan | Pick 0, Power 3, Support 0 |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 |
| Thermal Void | Primary | Projectile stream | Pick 4, Power 0, Support 2 |
| Basher Tentacle | Melee | Melee | Pick 0, Power 5, Support 0 |
Reading the stats
- Hitscan weapons hit the instant you fire. Most lose damage with distance: the range falloff line says how far they keep full damage and what share is left at long range.
- Projectile weapons fire something that travels, so lead moving targets.
- Explosive weapons deal their damage in a radius and push everyone in it, including you. See Damage.
- Fire rates are shots (or swings) per second.