Weapons: Difference between revisions
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TeamSpecBot (talk | contribs) Items are weapons and cosmetics; accessories are weapons |
TeamSpecBot (talk | contribs) Update weapons: new weapons, descriptions |
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| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | | [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | ||
|- | |||
| [[Assault Rifle]] || Primary || Hitscan || Pick 0, Power 3, Support 0 | |||
|- | |||
| [[L.E.B.]] || Primary || Beam || Pick 0, Power 7, Support 0 | |||
|- | |||
| [[The Chield]] || Primary || Ability || Pick 0, Power 4, Support 0 | |||
|- | |||
| [[Flare Gun]] || Secondary || Explosive projectile || Pick 2, Power 1, Support 0 | |||
|- | |||
| [[Zappinator]] || Secondary || Hitscan || Pick 2, Power 1, Support 0 | |||
|- | |||
| [[Rocket Pads]] || Accessory || Passive || Pick 3, Power 0, Support 0 | |||
|- | |||
| [[Broadsword]] || Melee || Melee || Pick 0, Power 2, Support 0 | |||
|- | |||
| [[Syringer]] || Secondary || Projectile stream || Pick 0, Power 0, Support 3 | |||
|} | |} | ||
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== Gallery == | == Gallery == | ||
<gallery mode="packed" heights="110px"> | <gallery mode="packed" heights="110px"> | ||
Weapon Assault Rifle.png|[[Assault Rifle]] | |||
Weapon Basher Tentacle.png|[[Basher Tentacle]] | Weapon Basher Tentacle.png|[[Basher Tentacle]] | ||
Weapon Bauble of Condensed Air.png|[[Bauble of Condensed Air]] | Weapon Bauble of Condensed Air.png|[[Bauble of Condensed Air]] | ||
Weapon Broadsword.png|[[Broadsword]] | |||
Weapon Cast Iron Pan.png|[[Cast Iron Pan]] | Weapon Cast Iron Pan.png|[[Cast Iron Pan]] | ||
Weapon Desert Eagle.png|[[Desert Eagle]] | Weapon Desert Eagle.png|[[Desert Eagle]] | ||
Weapon Flamethrower.png|[[Flamethrower]] | Weapon Flamethrower.png|[[Flamethrower]] | ||
Weapon Flare Gun.png|[[Flare Gun]] | |||
Weapon Grenade Launcher.png|[[Grenade Launcher]] | Weapon Grenade Launcher.png|[[Grenade Launcher]] | ||
Weapon Hammerench.png|[[Hammerench]] | Weapon Hammerench.png|[[Hammerench]] | ||
Weapon L.E.B..png|[[L.E.B.]] | |||
Weapon Mender.png|[[Mender]] | Weapon Mender.png|[[Mender]] | ||
Weapon Minigun.png|[[Minigun]] | Weapon Minigun.png|[[Minigun]] | ||
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Weapon Revolving Shotgun.png|[[Revolving Shotgun]] | Weapon Revolving Shotgun.png|[[Revolving Shotgun]] | ||
Weapon Rocket Launcher.png|[[Rocket Launcher]] | Weapon Rocket Launcher.png|[[Rocket Launcher]] | ||
Weapon Rocket Pads.png|[[Rocket Pads]] | |||
Weapon Shotgun.png|[[Shotgun]] | |||
Weapon SMG.png|[[SMG]] | Weapon SMG.png|[[SMG]] | ||
Weapon Sniper Rifle.png|[[Sniper Rifle]] | Weapon Sniper Rifle.png|[[Sniper Rifle]] | ||
Weapon Soul Linker.png|[[Soul Linker]] | Weapon Soul Linker.png|[[Soul Linker]] | ||
Weapon Struction Console.png|[[Struction Console]] | Weapon Struction Console.png|[[Struction Console]] | ||
Weapon Syringer.png|[[Syringer]] | |||
Weapon Telekineater.png|[[Telekineater]] | Weapon Telekineater.png|[[Telekineater]] | ||
Weapon The Chield.png|[[The Chield]] | |||
Weapon Thermal Void.png|[[Thermal Void]] | Weapon Thermal Void.png|[[Thermal Void]] | ||
Weapon Zappinator.png|[[Zappinator]] | |||
</gallery> | </gallery> | ||
Revision as of 21:21, 25 October 2026
Every class you build carries up to four items: a primary, a secondary, a melee weapon and an accessory. Every item in those four slots is a weapon, the accessory slot included. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.
| Name | Slot | Type | Pick / Power / Support cost |
|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 |
| Shotgun | Primary, Secondary | Hitscan | Free |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 |
| Rocket Launcher | Primary | Explosive projectile | Pick 2, Power 5, Support 0 |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 |
| Cast Iron Pan | Melee | Melee | Free |
| Sniper Rifle | Primary | Hitscan | Pick 5, Power 0, Support 3 |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 6 |
| Pulse Rifle | Primary | Projectile stream | Free |
| Flamethrower | Primary | Projectile stream | Pick 3, Power 0, Support 0 |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 |
| Pistol | Secondary | Hitscan | Free |
| SMG | Secondary | Hitscan | Pick 2, Power 0, Support 0 |
| Desert Eagle | Secondary | Hitscan | Pick 0, Power 3, Support 0 |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 |
| Thermal Void | Primary | Projectile stream | Pick 4, Power 0, Support 2 |
| Basher Tentacle | Melee | Melee | Pick 0, Power 5, Support 0 |
| Bauble of Condensed Air | Accessory | Passive | Pick 7, Power 0, Support 0 |
| Struction Console | Accessory | Builder | Pick 0, Power 2, Support 6 |
| Pet Rock | Accessory | Passive | Pick 0, Power 10, Support 0 |
| Soul Linker | Accessory | Link | Pick 0, Power 0, Support 5 |
| Assault Rifle | Primary | Hitscan | Pick 0, Power 3, Support 0 |
| L.E.B. | Primary | Beam | Pick 0, Power 7, Support 0 |
| The Chield | Primary | Ability | Pick 0, Power 4, Support 0 |
| Flare Gun | Secondary | Explosive projectile | Pick 2, Power 1, Support 0 |
| Zappinator | Secondary | Hitscan | Pick 2, Power 1, Support 0 |
| Rocket Pads | Accessory | Passive | Pick 3, Power 0, Support 0 |
| Broadsword | Melee | Melee | Pick 0, Power 2, Support 0 |
| Syringer | Secondary | Projectile stream | Pick 0, Power 0, Support 3 |
Reading the stats
- Hitscan weapons hit the instant you fire. Most lose damage with distance: the range falloff line says how far they keep full damage and what share is left at long range.
- Projectile weapons fire something that travels, so lead moving targets.
- Explosive weapons deal their damage in a radius and push everyone in it, including you. See Damage.
- Fire rates are shots (or swings) per second.