Dispenser: Difference between revisions
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TeamSpecBot (talk | contribs) Every dispenser level |
TeamSpecBot (talk | contribs) Balance update: building health per level |
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| Line 5: | Line 5: | ||
| cost = 100 materials | | cost = 100 materials | ||
| build_time = 2.5 s | | build_time = 2.5 s | ||
| health = | | health = 200 / 250 / 300 | ||
| stats = | | stats = | ||
{{Stat row|Range|8 m}} | {{Stat row|Range|8 m}} | ||
Latest revision as of 10:37, 27 October 2026
| Dispenser | |
|---|---|
| Built with | Struction Console |
| Cost | 100 materials |
| Build time | 2.5 s |
| Health | 200 / 250 / 300 |
| Stats | |
| Range | 8 m |
| Pulse | Every 0.4 s |
| Healing | 15 / 22.5 / 30 health per second |
| Ammo | 5% / 7.5% / 10% of the held weapon's ammo per pulse |
The Dispenser heals teammates and refills their ammo. It is built with the Struction Console by pressing 2.
Behavior
- Every 0.4 s it heals every living teammate within 8 m that it has a clear line to, and tops up the ammo of the weapon they are holding. A beam is drawn to each teammate it serves.
- Ammo is refilled as a share of the weapon's pool, so a weapon with a large pool and one with a small pool both fill from empty in about 8 s at level 1.
- It does not give materials. Builders refill materials from ammo pickups.
- Each level raises the healing and ammo it hands out: 1.5 times at level 2, 2 times at level 3.
Building and upgrading
See Struction Console#Buildings. The dispenser does nothing until it is fully built.
Tips
- Put it behind cover near where your team holds, not in the open: it only serves teammates it can see.
- A dispenser beside a Sentry keeps defenders healthy while they fight next to it.
Gallery
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Level 1
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Level 2: an open side cabinet of supplies
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Level 3: a supply rack on the roof