Mender: Difference between revisions

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Item page for Mender
 
Show the item's point cost; drop preset links and repeated cost text
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| type = Heal beam
| type = Heal beam
| cost = Pick 0, Power 0, Support 6
| cost = Pick 0, Power 0, Support 6
| classes = [[Medic]]
| stats =  
| stats =  
{{Stat row|Healing|5 health per 0.1 s (50 per second)}}
{{Stat row|Healing|5 health per 0.1 s (50 per second)}}
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== Description ==
== Description ==
Heal beam weapon. Pour health into your target for as long as you remain in range and in line of sight. Requires a tiny bit of aim to click on your target but as long as you hold down the trigger it will keep healing that target. Tracking not required!
Heal beam weapon. Pour health into your target for as long as you remain in range and in line of sight. Requires a tiny bit of aim to click on your target but as long as you hold down the trigger it will keep healing that target. Tracking not required!
== Classes ==
The default [[Medic]] loadout carries it. Any custom class can equip it in the primary slot if its spec points meet the cost.
== Cost ==
A cost is a minimum, not a price: your class's spec points must reach it on every axis for the item to be usable. See [[Items#Costs]].


== See also ==
== See also ==

Revision as of 04:19, 20 October 2026

Mender
Slot Primary
Type Heal beam
Cost Pick 0, Power 0, Support 6
Stats
Healing 5 health per 0.1 s (50 per second)
Lock-on range 10 m
Beam breaks at 12.5 m
Line of sight grace 3 s

The Mender is a weapon for the primary slot.

Description

Heal beam weapon. Pour health into your target for as long as you remain in range and in line of sight. Requires a tiny bit of aim to click on your target but as long as you hold down the trigger it will keep healing that target. Tracking not required!

See also

TeamSpec
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