Service: Difference between revisions
Jump to navigation
Jump to search
TeamSpecBot (talk | contribs) Game mode page for Service |
TeamSpecBot (talk | contribs) Keep only the general rules of the mode; the attack warning moved to Darkcove |
||
| Line 2: | Line 2: | ||
| name = Service | | name = Service | ||
| goal = Kill the enemy boss | | goal = Kill the enemy boss | ||
| | | prefix = s_ | ||
| maps = [[Darkcove]] | | maps = [[Darkcove]] | ||
}} | }} | ||
In '''Service''' each team guards a boss in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. | In '''Service''' each team guards a boss in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. Service maps start with <code>s_</code>. | ||
== Rules == | == Rules == | ||
* A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it. | * A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it. | ||
* A boss | * A boss can heal itself once nobody has hurt it for a while; how much is set by each map. | ||
* Your team is | * Your team is warned when its boss comes under attack. | ||
* If a boss dies to something nobody is credited with, the team it was guarding against still wins. | * If a boss dies to something nobody is credited with, the team it was guarding against still wins. | ||
== Maps == | |||
* [[Darkcove]] | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
Revision as of 04:26, 20 October 2026
| Service | |
|---|---|
| Goal | Kill the enemy boss |
| Map prefix | s_
|
| Maps | Darkcove |
In Service each team guards a boss in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. Service maps start with s_.
Rules
- A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it.
- A boss can heal itself once nobody has hurt it for a while; how much is set by each map.
- Your team is warned when its boss comes under attack.
- If a boss dies to something nobody is credited with, the team it was guarding against still wins.