Soul Banking: Difference between revisions
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TeamSpecBot (talk | contribs) Game mode page for Soul Banking |
TeamSpecBot (talk | contribs) Keep only the general rules of the mode; carry limits, bank size and timings moved to Soulhouse |
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{{Infobox game mode | {{Infobox game mode | ||
| name = Soul Banking | | name = Soul Banking | ||
| goal = Fill your bank with | | goal = Fill your team's bank with souls and hold it | ||
| | | prefix = sb_ | ||
| maps = [[Soulhouse]] | | maps = [[Soulhouse]] | ||
}} | }} | ||
In '''Soul Banking''' souls are the score. Kill someone and their souls hit the floor; carry them home and bank them. | In '''Soul Banking''' souls are the score. Kill someone and their souls hit the floor; carry them home and bank them. Soul Banking maps start with <code>sb_</code>. | ||
== Rules == | == Rules == | ||
* When you die you drop | * When you die you drop the souls you were carrying, plus some of your own, where you fell. Souls on the floor vanish after a while. | ||
* Only the enemy team can pick up souls you dropped | * Only the enemy team can pick up souls you dropped, and you can carry only a few at a time. | ||
* Stand in your team's '''deposit zone''' to bank what you carry | * Stand in your team's '''deposit zone''' to bank what you carry. | ||
* Stand in the enemy's deposit zone to steal from their bank | * Stand in the enemy's deposit zone to steal from their bank, a little at a time. | ||
* A team wins by holding a full bank | * A team wins by holding a full bank for a short time, so a last-second robbery can still save the round. | ||
* Health and ammo [[Pickups|pickups]] work as normal whatever you are carrying. | * Health and ammo [[Pickups|pickups]] work as normal whatever you are carrying. | ||
* | |||
Each map sets its own carry limit, bank size and timings; see the map's page. | |||
== Maps == | |||
* [[Soulhouse]] | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
Revision as of 04:26, 20 October 2026
| Soul Banking | |
|---|---|
| Goal | Fill your team's bank with souls and hold it |
| Map prefix | sb_
|
| Maps | Soulhouse |
In Soul Banking souls are the score. Kill someone and their souls hit the floor; carry them home and bank them. Soul Banking maps start with sb_.
Rules
- When you die you drop the souls you were carrying, plus some of your own, where you fell. Souls on the floor vanish after a while.
- Only the enemy team can pick up souls you dropped, and you can carry only a few at a time.
- Stand in your team's deposit zone to bank what you carry.
- Stand in the enemy's deposit zone to steal from their bank, a little at a time.
- A team wins by holding a full bank for a short time, so a last-second robbery can still save the round.
- Health and ammo pickups work as normal whatever you are carrying.
Each map sets its own carry limit, bank size and timings; see the map's page.