Soul Banking: Difference between revisions

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Game mode page for Soul Banking
 
Keep only the general rules of the mode; carry limits, bank size and timings moved to Soulhouse
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{{Infobox game mode
{{Infobox game mode
| name = Soul Banking
| name = Soul Banking
| goal = Fill your bank with 100 souls and hold it for 3 seconds
| goal = Fill your team's bank with souls and hold it
| teams = Two teams
| prefix = sb_
| time = None
| maps = [[Soulhouse]]
| maps = [[Soulhouse]]
}}
}}


In '''Soul Banking''' souls are the score. Kill someone and their souls hit the floor; carry them home and bank them.
In '''Soul Banking''' souls are the score. Kill someone and their souls hit the floor; carry them home and bank them. Soul Banking maps start with <code>sb_</code>.


== Rules ==
== Rules ==
* When you die you drop everything you were carrying plus one soul of your own, scattered where you fell. Souls on the floor vanish after 30 seconds.
* When you die you drop the souls you were carrying, plus some of your own, where you fell. Souls on the floor vanish after a while.
* Only the enemy team can pick up souls you dropped. You carry at most 5 at a time.
* Only the enemy team can pick up souls you dropped, and you can carry only a few at a time.
* Stand in your team's '''deposit zone''' to bank what you carry. A bank holds 100.
* Stand in your team's '''deposit zone''' to bank what you carry.
* Stand in the enemy's deposit zone to steal from their bank: one soul a second, up to 5 per visit. Step off and back on to take more.
* Stand in the enemy's deposit zone to steal from their bank, a little at a time.
* A team wins by holding a full bank of 100 for 3 seconds, so a last-second robbery can still save the round.
* A team wins by holding a full bank for a short time, so a last-second robbery can still save the round.
* Health and ammo [[Pickups|pickups]] work as normal whatever you are carrying.
* Health and ammo [[Pickups|pickups]] work as normal whatever you are carrying.
* Your own [[Spawn rooms|spawn room]] gives protection, endless reserve ammo and class changes.
 
Each map sets its own carry limit, bank size and timings; see the map's page.
 
== Maps ==
* [[Soulhouse]]


{{Game nav}}
{{Game nav}}
[[Category:Game modes]]
[[Category:Game modes]]

Revision as of 04:26, 20 October 2026

Soul Banking
Goal Fill your team's bank with souls and hold it
Map prefix sb_
Maps Soulhouse

In Soul Banking souls are the score. Kill someone and their souls hit the floor; carry them home and bank them. Soul Banking maps start with sb_.

Rules

  • When you die you drop the souls you were carrying, plus some of your own, where you fell. Souls on the floor vanish after a while.
  • Only the enemy team can pick up souls you dropped, and you can carry only a few at a time.
  • Stand in your team's deposit zone to bank what you carry.
  • Stand in the enemy's deposit zone to steal from their bank, a little at a time.
  • A team wins by holding a full bank for a short time, so a last-second robbery can still save the round.
  • Health and ammo pickups work as normal whatever you are carrying.

Each map sets its own carry limit, bank size and timings; see the map's page.

Maps

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