Training Range: Difference between revisions

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Game mode page for Training Range
 
Keep only the general rules of the mode; teams, respawn times and targets moved to Academy
Line 2: Line 2:
| name = Training Range
| name = Training Range
| goal = None: practice
| goal = None: practice
| teams = Students, Faculty
| prefix = tr_
| time = None
| maps = [[Academy]]
| maps = [[Academy]]
}}
}}


'''Training Range''' is a mode with no clock and no winner, for practising.
'''Training Range''' is a mode with no clock and no winner, for practising. Training Range maps start with <code>tr_</code>.


== Rules ==
== Rules ==
* Players join the Students. Anyone may swap to the Faculty to spar with each other.
* Nothing ends the match.
* Both teams start in one shared spawn room, which gives anyone in it protection, class changes and a resupply. Damage is normal everywhere else.
* The range's targets are part of the map, not players: they take no seat and cannot be kicked, and they come back after they die.
* You respawn after 2 seconds. The range's targets come back on their marks 1 second after they die.
 
* The targets are part of the map, not players: they take no seat and cannot be kicked.
What there is to practise on, and the teams, differ from map to map; see the map's page.
 
== Maps ==
* [[Academy]]


{{Game nav}}
{{Game nav}}
[[Category:Game modes]]
[[Category:Game modes]]

Revision as of 04:26, 20 October 2026

Training Range
Goal None: practice
Map prefix tr_
Maps Academy

Training Range is a mode with no clock and no winner, for practising. Training Range maps start with tr_.

Rules

  • Nothing ends the match.
  • The range's targets are part of the map, not players: they take no seat and cannot be kicked, and they come back after they die.

What there is to practise on, and the teams, differ from map to map; see the map's page.

Maps

TeamSpec
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Game modes Payload · Service · Soul Banking · Training Range
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