Dispenser: Difference between revisions

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The '''Dispenser''' heals teammates and refills their ammo. It is built with the [[Struction Console]] by pressing 2.
The '''Dispenser''' heals teammates and refills their ammo. It is built with the [[Struction Console]] by pressing 2.


== Behaviour ==
== Behavior ==
* Every 0.4 s it heals every living teammate within 8 m that it has a clear line to, and tops up the ammo of the weapon they are holding. A beam is drawn to each teammate it serves.
* Every 0.4 s it heals every living teammate within 8 m that it has a clear line to, and tops up the ammo of the weapon they are holding. A beam is drawn to each teammate it serves.
* Ammo is refilled as a share of the weapon's pool, so a weapon with a large pool and one with a small pool both fill from empty in about 8 s at level 1.
* Ammo is refilled as a share of the weapon's pool, so a weapon with a large pool and one with a small pool both fill from empty in about 8 s at level 1.

Revision as of 04:43, 20 October 2026

Dispenser
Dispenser
Built with Struction Console
Cost 100 materials
Build time 2.5 s
Health 150 / 180 / 216
Stats
Range 8 m
Pulse Every 0.4 s
Healing 15 / 22.5 / 30 health per second
Ammo 5% / 7.5% / 10% of the held weapon's ammo per pulse

The Dispenser heals teammates and refills their ammo. It is built with the Struction Console by pressing 2.

Behavior

  • Every 0.4 s it heals every living teammate within 8 m that it has a clear line to, and tops up the ammo of the weapon they are holding. A beam is drawn to each teammate it serves.
  • Ammo is refilled as a share of the weapon's pool, so a weapon with a large pool and one with a small pool both fill from empty in about 8 s at level 1.
  • It does not give materials. Builders refill materials from ammo pickups.
  • Each level raises the healing and ammo it hands out: 1.5 times at level 2, 2 times at level 3.

Building and upgrading

See Struction Console#Buildings. The dispenser does nothing until it is fully built.

Tips

  • Put it behind cover near where your team holds, not in the open: it only serves teammates it can see.
  • A dispenser beside a Sentry keeps defenders healthy while they fight next to it.

See also

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
Maps Kraken Pier · Darkcove · Soulhouse · Academy
Game modes Payload · Service · Soul Banking · Training Range
Cosmetics Top Hat · Detective's Coat · Detective's Belt · Detective's Trousers · Detective's Boots · Detective's Hat · Beachcomber's Hat · Beachcomber's Shirt · Beachcomber's Belt · Beachcomber's Shorts · Beachcomber's Sandals · Aviators · Bandana · Goggles · Cigar · Mechanic's Cap · Mechanic's Jacket · Mechanic's Overalls · Mechanic's Boots · Mechanic's Tool Belt · Prospector's Hat · Prospector's Jeans · Prospector's Boots · Prospector's Belt · Prospector's Duster
Make a class · Controls · Movement · Damage · Netcode · Settings · Developer console · Glossary · New player guide
Loadouts · Inventory · Trading · Server browser · Quickplay · Hosting a game · Parties · Chat · Voice chat · Scoreboard · Kill feed · Kill cam · Replays · Map vote · Bots · Pickups · Spawn rooms · Photo mode · Steam Workshop