Darkcove: Difference between revisions
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TeamSpecBot (talk | contribs) American spelling |
TeamSpecBot (talk | contribs) American spelling |
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'''Darkcove''' is a [[Service]] map. Each team's base holds a boss in a pool at its center, and both teams attack and defend at the same time. | '''Darkcove''' is a [[Service]] map. Each team's base holds a boss, [[Sar'Thuun]], in a pool at its center, and both teams attack and defend at the same time. | ||
== Rules on this map == | == Rules on this map == | ||
* Each boss heals | * Each boss has 27,000 health. | ||
* Each boss heals 30 health per second once nobody has hurt it for 6 seconds. | |||
* Your team is warned when its boss comes under attack after 15 seconds without any damage to it. | * Your team is warned when its boss comes under attack after 15 seconds without any damage to it. | ||
* Respawns use the normal 8 second timer. Your own [[Spawn rooms|spawn room]] gives protection, class changes and a resupply; the enemy's is just a room. | * Respawns use the normal 8 second timer. Your own [[Spawn rooms|spawn room]] gives protection, class changes and a resupply; the enemy's is just a room. | ||
Revision as of 06:25, 20 October 2026
| Darkcove | |
|---|---|
| File name | s_darkcove
|
| Game mode | Service |
| Teams | Team 1, Team 2 |
| Time limit | None |
| To win | Kill the enemy boss |
| Summary | Each team guards a boss in their base. Kill theirs before they kill yours. |
Darkcove is a Service map. Each team's base holds a boss, Sar'Thuun, in a pool at its center, and both teams attack and defend at the same time.
Rules on this map
- Each boss has 27,000 health.
- Each boss heals 30 health per second once nobody has hurt it for 6 seconds.
- Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
- Respawns use the normal 8 second timer. Your own spawn room gives protection, class changes and a resupply; the enemy's is just a room.
Tips
- Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
- Driving the attackers off lets the boss win back the damage they did.