Service: Difference between revisions
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TeamSpecBot (talk | contribs) Keep only the general rules of the mode; the attack warning moved to Darkcove |
TeamSpecBot (talk | contribs) Keep only the general rules of the mode; the attack warning moved to Darkcove |
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In '''Service''' each team guards a boss in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. Service maps start with <code>s_</code>. | In '''Service''' each team guards a boss, such as [[Sar'Thuun]], in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. Service maps start with <code>s_</code>. | ||
== Rules == | == Rules == | ||
Latest revision as of 06:25, 20 October 2026
| Service | |
|---|---|
| Goal | Kill the enemy boss |
| Map prefix | s_
|
| Maps | Darkcove |
In Service each team guards a boss, such as Sar'Thuun, in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. Service maps start with s_.
Rules
- A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it.
- A boss can heal itself once nobody has hurt it for a while; how much is set by each map.
- Your team is warned when its boss comes under attack.
- If a boss dies to something nobody is credited with, the team it was guarding against still wins.