Items: Difference between revisions
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TeamSpecBot (talk | contribs) Tip: right-click items for details |
TeamSpecBot (talk | contribs) Items are weapons and cosmetics; accessories are weapons |
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'''Items''' are | '''Items''' are the two kinds of thing you can own and use: '''[[Weapons|weapons]]''' and '''[[Cosmetics|cosmetics]]'''. Every weapon, in all four loadout slots (primary, secondary, melee and accessory), is a weapon; cosmetics change only how you look. | ||
{{Tip|Right-click any item, in your loadout, the item picker or the [[Inventory]], to see its details: stats, damage falloff and its 3D model. A weapon's details have a '''View on Wiki''' button that opens its page here.}} | {{Tip|Right-click any item, in your loadout, the item picker or the [[Inventory]], to see its details: stats, damage falloff and its 3D model. A weapon's details have a '''View on Wiki''' button that opens its page here.}} | ||
== Costs == | == Costs == | ||
Each | Each weapon has a cost in Pick, Power and Support points. How costs work is explained on [[Classes#Items cost points]]. | ||
== | == Weapons == | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Name !! Slot !! Type !! Pick / Power / Support cost | ! Name !! Slot !! Type !! Pick / Power / Support cost | ||
| Line 67: | Line 54: | ||
| [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | | [[Soul Linker]] || Accessory || Link || Pick 0, Power 0, Support 5 | ||
|} | |} | ||
== Cosmetics == | |||
Hats, coats, boots, accessories and full sets. See [[Cosmetics]]. | |||
== See also == | == See also == | ||
Revision as of 07:34, 20 October 2026
Items are the two kinds of thing you can own and use: weapons and cosmetics. Every weapon, in all four loadout slots (primary, secondary, melee and accessory), is a weapon; cosmetics change only how you look.
Tip: Right-click any item, in your loadout, the item picker or the Inventory, to see its details: stats, damage falloff and its 3D model. A weapon's details have a View on Wiki button that opens its page here.
Costs
Each weapon has a cost in Pick, Power and Support points. How costs work is explained on Classes#Items cost points.
Weapons
| Name | Slot | Type | Pick / Power / Support cost |
|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 |
| Shotgun | Primary, Secondary | Hitscan | Free |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 |
| Rocket Launcher | Primary | Explosive projectile | Pick 2, Power 5, Support 0 |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 |
| Cast Iron Pan | Melee | Melee | Free |
| Sniper Rifle | Primary | Hitscan | Pick 5, Power 0, Support 3 |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 6 |
| Pulse Rifle | Primary | Projectile stream | Free |
| Flamethrower | Primary | Projectile stream | Pick 3, Power 0, Support 0 |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 |
| Pistol | Secondary | Hitscan | Free |
| SMG | Secondary | Hitscan | Pick 2, Power 0, Support 0 |
| Desert Eagle | Secondary | Hitscan | Pick 0, Power 3, Support 0 |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 |
| Thermal Void | Primary | Projectile stream | Pick 4, Power 0, Support 2 |
| Basher Tentacle | Melee | Melee | Pick 0, Power 5, Support 0 |
| Bauble of Condensed Air | Accessory | Passive | Pick 7, Power 0, Support 0 |
| Struction Console | Accessory | Builder | Pick 0, Power 2, Support 6 |
| Pet Rock | Accessory | Passive | Pick 0, Power 10, Support 0 |
| Soul Linker | Accessory | Link | Pick 0, Power 0, Support 5 |
Cosmetics
Hats, coats, boots, accessories and full sets. See Cosmetics.