Weapons: Difference between revisions
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TeamSpecBot (talk | contribs) Items are weapons and cosmetics; accessories are weapons |
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Every class you build carries up to four items: a '''primary''', a '''secondary''', a '''melee''' weapon and an '''accessory'''. | Every class you build carries up to four items: a '''primary''', a '''secondary''', a '''melee''' weapon and an '''accessory'''. Every item in those four slots is a weapon, the accessory slot included. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover. | ||
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Revision as of 07:34, 20 October 2026
Every class you build carries up to four items: a primary, a secondary, a melee weapon and an accessory. Every item in those four slots is a weapon, the accessory slot included. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.
| Name | Slot | Type | Pick / Power / Support cost |
|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 |
| Shotgun | Primary, Secondary | Hitscan | Free |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 |
| Rocket Launcher | Primary | Explosive projectile | Pick 2, Power 5, Support 0 |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 |
| Cast Iron Pan | Melee | Melee | Free |
| Sniper Rifle | Primary | Hitscan | Pick 5, Power 0, Support 3 |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 6 |
| Pulse Rifle | Primary | Projectile stream | Free |
| Flamethrower | Primary | Projectile stream | Pick 3, Power 0, Support 0 |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 |
| Pistol | Secondary | Hitscan | Free |
| SMG | Secondary | Hitscan | Pick 2, Power 0, Support 0 |
| Desert Eagle | Secondary | Hitscan | Pick 0, Power 3, Support 0 |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 |
| Thermal Void | Primary | Projectile stream | Pick 4, Power 0, Support 2 |
| Basher Tentacle | Melee | Melee | Pick 0, Power 5, Support 0 |
Reading the stats
- Hitscan weapons hit the instant you fire. Most lose damage with distance: the range falloff line says how far they keep full damage and what share is left at long range.
- Projectile weapons fire something that travels, so lead moving targets.
- Explosive weapons deal their damage in a radius and push everyone in it, including you. See Damage.
- Fire rates are shots (or swings) per second.