Darkcove: Difference between revisions
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TeamSpecBot (talk | contribs) American spelling |
TeamSpecBot (talk | contribs) Add thumbnail and gallery |
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{{Infobox map | {{Infobox map | ||
| name = Darkcove | | name = Darkcove | ||
| image = Darkcove thumbnail.jpg | |||
| file = s_darkcove | | file = s_darkcove | ||
| mode = [[Service]] | | mode = [[Service]] | ||
| Line 20: | Line 21: | ||
* Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit. | * Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit. | ||
* Driving the attackers off lets the boss win back the damage they did. | * Driving the attackers off lets the boss win back the damage they did. | ||
== Gallery == | |||
<gallery mode="packed" heights="180px"> | |||
File:Darkcove gallery 1.jpg|A rocky clearing lit green | |||
File:Darkcove gallery 2.jpg|Looking over the town toward the lighthouse | |||
File:Darkcove gallery 3.jpg|A base entrance under the eye banners | |||
File:Darkcove gallery 4.jpg|Sar'Thuun firing its eye beam | |||
File:Darkcove gallery 5.jpg|The flooded passage by the docks | |||
</gallery> | |||
{{Game nav}} | {{Game nav}} | ||
[[Category:Maps]] | [[Category:Maps]] | ||
Revision as of 22:40, 20 October 2026
| Darkcove | |
|---|---|
| File name | s_darkcove
|
| Game mode | Service |
| Teams | Team 1, Team 2 |
| Time limit | None |
| To win | Kill the enemy boss |
| Summary | Each team guards a boss in their base. Kill theirs before they kill yours. |
Darkcove is a Service map. Each team's base holds a boss, Sar'Thuun, in a pool at its center, and both teams attack and defend at the same time.
Rules on this map
- Each boss has 27,000 health.
- Each boss heals 30 health per second once nobody has hurt it for 6 seconds.
- Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
- Respawns use the normal 8 second timer. Your own spawn room gives protection, class changes and a resupply; the enemy's is just a room.
Tips
- Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
- Driving the attackers off lets the boss win back the damage they did.
Gallery
-
A rocky clearing lit green
-
Looking over the town toward the lighthouse
-
A base entrance under the eye banners
-
Sar'Thuun firing its eye beam
-
The flooded passage by the docks