Telekineater
| Telekineater | |
|---|---|
| Slot | Primary |
| Type | Explosive projectile |
| Cost | Pick 4, Power 4, Support 0 |
| Stats | |
| Damage | 80 |
| Blast radius | 2.5 m |
| Projectile speed | 5 m/s, speeding up as it flies |
| Knockback | 20 m/s |
| Self knockback | 20 m/s |
| Self damage | 20% of the blast |
| Ammo | 3 / 30 reserve |
| Reload | 1.5 s |
The Telekineater is a weapon for the primary slot.
Description
The ancient ones have bestowed a gift upon you, at the price of your arm. But who needs arms when you can move matter with your mind? Gather debris into a ball, steer it to your enemies and make it explode.
Classes
The default Telekinetic loadout carries it. Any custom class can equip it in the primary slot if its spec points meet the cost.
Cost
A cost is a minimum, not a price: your class's spec points must reach it on every axis for the item to be usable. See Items#Costs.