Service
| Service | |
|---|---|
| Goal | Kill the enemy boss |
| Maps | Darkcove |
In Service each team guards a boss in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins.
Rules
- A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it.
- A boss heals itself once nobody has hurt it for a few seconds.
- Your team is told when its boss comes under attack, after 15 seconds without any damage to it.
- Respawns use the normal 8 second timer. Your own spawn room gives protection, class changes and a resupply.
- If a boss dies to something nobody is credited with, the team it was guarding against still wins.