Soul Banking
| Soul Banking | |
|---|---|
| Goal | Fill your bank with 100 souls and hold it for 3 seconds |
| Maps | Soulhouse |
In Soul Banking souls are the score. Kill someone and their souls hit the floor; carry them home and bank them.
Rules
- When you die you drop everything you were carrying plus one soul of your own, scattered where you fell. Souls on the floor vanish after 30 seconds.
- Only the enemy team can pick up souls you dropped. You carry at most 5 at a time.
- Stand in your team's deposit zone to bank what you carry. A bank holds 100.
- Stand in the enemy's deposit zone to steal from their bank: one soul a second, up to 5 per visit. Step off and back on to take more.
- A team wins by holding a full bank of 100 for 3 seconds, so a last-second robbery can still save the round.
- Health and ammo pickups work as normal whatever you are carrying.
- Your own spawn room gives protection, endless reserve ammo and class changes.