Academy
| Academy | |
|---|---|
| File name | tr_academy
|
| Game mode | Training Range |
| Teams | Students, Faculty |
| Time limit | None |
| Summary | Practice your skills and learn the ropes. Has no time limit. |
The Academy is the game's Training Range. Nothing here ever ends the match.
Rules on this map
- Players join the Students. Anyone may swap to the Faculty to spar with each other.
- Both teams start in one shared spawn room, which gives anyone in it protection, class changes and a resupply. Damage is normal everywhere else.
- You respawn after 2 seconds. The range's targets come back on their marks 1 second after they die.
What is there
- Training dummies that stand and take it.
- Strafers that dodge about a pen without shooting back, in slim, medium and heavy builds, so each has a different sized hitbox.
- A falloff target at the far end of a ruler painted on the floor, for learning how far each weapon keeps its damage.
- Two healing lanes where shooters fire at patients, so a healer of either team has someone to keep alive.
- A mannequin whose loadout anyone can change at the registrar's console, and a console at each range that changes what its bots hold.
- A payload track the Students can push, with checkpoints as in a match. The cart goes back to the start a few seconds after it is delivered.
- A boss, Sar'Thuun, in the catacombs, with 6,000 health. It comes back 10 seconds after it dies.
- A building range on the Training Hall's roof, up the stairs from its second floor: a 3 by 3 grid whose console sets what each cell holds (a sentry or dispenser at any level, a low wall, a high wall, crates or nothing).
Gallery
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A pool with a life ring
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Trees and grass inside the grounds
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Looking across the grounds toward the Training Hall
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A hall entrance with a checkered floor
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The building range's grid
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The building range sign and workbenches