Payload

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Payload
Goal Push the cart to the end of the track
Maps Kraken Pier

In Payload the attackers escort a cart along a track and the defenders try to stop it until time runs out.

Rules

  • Setup: the cart is locked for the first 30 seconds.
  • Clock: 20 minutes once the cart unlocks. Each checkpoint the cart reaches adds 7.5 minutes.
  • Pushing: attackers standing next to the cart move it. Speed depends on how many push: 1.0 m/s for one, 1.4 for two, 1.7 for three and 2.0 m/s for four or more.
  • Blocking: a single defender beside the cart stops it dead.
  • Rollback: if no attacker touches the cart for 20 seconds it rolls back at 0.5 m/s, but never past a checkpoint it has reached.
  • Overtime: if time runs out while an attacker is on the cart, the round goes to overtime. It ends once no attacker has been on the cart for half a second, so the defenders have to clear the cart to win.
  • Winning: attackers win when the cart reaches the end; defenders win when the clock runs out.
  • Respawning players come back at the spawn point nearest the front.
Tip: Dying on the cart and running back costs nothing, since rollback waits 20 seconds. Abandoning it to go hunting does.
TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
Maps Kraken Pier · Darkcove · Soulhouse · Academy
Game modes Payload · Service · Soul Banking · Training Range
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