Darkcove
| Darkcove | |
|---|---|
| File name | s_darkcove
|
| Game mode | Service |
| Teams | Team 1, Team 2 |
| Time limit | None |
| To win | Kill the enemy boss |
| Summary | Each team guards a boss in their base. Kill theirs before they kill yours. |
Darkcove is a Service map. Each team's base holds a boss, Sar'Thuun, in a pool at its center, and both teams attack and defend at the same time.
Rules on this map
- Each boss has 27,000 health.
- Each boss heals 30 health per second once nobody has hurt it for 6 seconds.
- Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
- Respawns use the normal 8 second timer.
- Each team has 1 spawn room.
Tips
- Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
- Driving the attackers off lets the boss win back the damage they did.
Gallery
-
The entrance to the cave from the top of the mountain
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The central battlements in the village
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The front cave entrance
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Sar'Thuun firing its eye beam inside the cave
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The flooded cave passage by the docks