Academy
| Academy
| |
|---|---|
| Game mode | Training Range |
| Teams | Students, Faculty |
| Time limit | None |
| Summary | Practice your skills and learn the ropes. Has no time limit. |
The Academy is the game's Training Range. Nothing here ever ends the match.
What is there
- Training dummies that stand and take it.
- Strafers that dodge about a pen without shooting back, in slim, medium and heavy builds, so each has a different sized hitbox.
- A falloff target at the far end of a ruler painted on the floor, for learning how far each weapon keeps its damage.
- Two healing lanes where shooters fire at patients, so a healer of either team has someone to keep alive.
- A mannequin whose loadout anyone can change at the registrar's console, and a console at each range that changes what its bots hold.
- A payload track the Students can push, with checkpoints as in a match. The cart goes back to the start a few seconds after it is delivered.
- A boss in the catacombs, which comes back a few seconds after it dies.
- A building range on the Training Hall's roof, up the stairs from its second floor: a 3 by 3 grid whose console sets what each cell holds (a sentry or dispenser at any level, a low wall, a high wall, crates or nothing).
See Training Range for the rules.