Items
Items are everything a class can carry. Weapons fill the primary, secondary and melee slots and are listed on Weapons; the accessory slot holds the items below. Cosmetics are separate: they change only your look, see Cosmetics.
Accessories
| Name | Slot | Type | Cost | Default for |
|---|---|---|---|---|
| Bauble of Condensed Air | Accessory | Passive | Pick 7, Power 0, Support 0 | Pyro |
| Struction Console | Accessory | Builder | Pick 0, Power 2, Support 6 | Engineer |
| Pet Rock | Accessory | Passive | Pick 0, Power 10, Support 0 | Tank |
| Soul Linker | Accessory | Link | Pick 0, Power 0, Support 5 | None |
Costs
Each item has a cost in the three spec points: pick, power and support. A cost is a minimum, not a price. Your class splits 10 points between the three, and an item is usable when the split reaches its cost on every axis. Costs do not add up across slots: only the largest demand on each axis counts. A free item can go in any class.
All items
| Name | Slot | Type | Cost | Default for |
|---|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 | Grenadier |
| Shotgun | Primary, Secondary | Hitscan | Free | Engineer, Grenadier, Gunner, Medic, Rocketeer |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 | Gunner, Tank |
| Rocket Launcher | Primary | Explosive projectile | Pick 2, Power 5, Support 0 | Rocketeer |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 | None |
| Cast Iron Pan | Melee | Melee | Free | Grenadier, Gunner, Marksman, Medic, Pyro, Rocketeer, Tank, Telekinetic, Trooper |
| Sniper Rifle | Primary | Hitscan | Pick 5, Power 0, Support 3 | Marksman |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 6 | Medic |
| Pulse Rifle | Primary | Projectile stream | Free | Trooper |
| Flamethrower | Primary | Projectile stream | Pick 3, Power 0, Support 0 | Pyro |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 | Telekinetic |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 | Engineer |
| Pistol | Secondary | Hitscan | Free | Engineer, Telekinetic, Trooper |
| SMG | Secondary | Hitscan | Pick 2, Power 0, Support 0 | Pyro |
| Desert Eagle | Secondary | Hitscan | Pick 0, Power 3, Support 0 | Tank |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 | Marksman |
| Thermal Void | Primary | Projectile stream | Pick 4, Power 0, Support 2 | None |
| Basher Tentacle | Melee | Melee | Pick 0, Power 5, Support 0 | None |
| Bauble of Condensed Air | Accessory | Passive | Pick 7, Power 0, Support 0 | Pyro |
| Struction Console | Accessory | Builder | Pick 0, Power 2, Support 6 | Engineer |
| Pet Rock | Accessory | Passive | Pick 0, Power 10, Support 0 | Tank |
| Soul Linker | Accessory | Link | Pick 0, Power 0, Support 5 | None |