Weapons
Every class carries up to four items: a primary, a secondary, a melee weapon and an accessory. This page lists the weapons; accessories are on Items. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.
| Name | Slot | Type | Cost | Default for |
|---|---|---|---|---|
| Grenade Launcher | Primary | Explosive projectile | Pick 0, Power 5, Support 2 | Grenadier |
| Shotgun | Primary, Secondary | Hitscan | Free | Engineer, Grenadier, Gunner, Medic, Rocketeer |
| Minigun | Primary | Hitscan | Pick 0, Power 8, Support 0 | Gunner, Tank |
| Rocket Launcher | Primary | Explosive projectile | Pick 2, Power 5, Support 0 | Rocketeer |
| Revolving Shotgun | Primary | Hitscan | Pick 3, Power 2, Support 0 | None |
| Cast Iron Pan | Melee | Melee | Free | Grenadier, Gunner, Marksman, Medic, Pyro, Rocketeer, Tank, Telekinetic, Trooper |
| Sniper Rifle | Primary | Hitscan | Pick 5, Power 0, Support 3 | Marksman |
| Mender | Primary | Heal beam | Pick 0, Power 0, Support 6 | Medic |
| Pulse Rifle | Primary | Projectile stream | Free | Trooper |
| Flamethrower | Primary | Projectile stream | Pick 3, Power 0, Support 0 | Pyro |
| Telekineater | Primary | Explosive projectile | Pick 4, Power 4, Support 0 | Telekinetic |
| Hammerench | Melee | Melee | Pick 0, Power 0, Support 2 | Engineer |
| Pistol | Secondary | Hitscan | Free | Engineer, Telekinetic, Trooper |
| SMG | Secondary | Hitscan | Pick 2, Power 0, Support 0 | Pyro |
| Desert Eagle | Secondary | Hitscan | Pick 0, Power 3, Support 0 | Tank |
| Revolver | Secondary | Hitscan | Pick 2, Power 0, Support 1 | Marksman |
| Thermal Void | Primary | Projectile stream | Pick 4, Power 0, Support 2 | None |
| Basher Tentacle | Melee | Melee | Pick 0, Power 5, Support 0 | None |
Reading the stats
- Hitscan weapons hit the instant you fire. Most lose damage with distance: the range falloff line says how far they keep full damage and what share is left at long range.
- Projectile weapons fire something that travels, so lead moving targets.
- Explosive weapons deal their damage in a radius and push everyone in it, including you. See Damage.
- Fire rates are shots (or swings) per second.