Glossary
- Accessory
- The fourth loadout slot, for items like the Pet Rock.
- Afterburn
- Damage over time from the Flamethrower.
- Class
- A loadout you build yourself: four items and a split of 10 spec points, plus your look. There are no fixed classes. See Classes.
- Console
- The developer console, opened with F1. See Developer console.
- Cost
- The spec points an item needs. See Classes#Items cost points.
- Falloff
- Damage lost over distance. See Damage#Range falloff.
- Hitscan
- A weapon that hits the instant you fire.
- Interpolation
- Drawing other players slightly in the past so they move smoothly. See Netcode.
- Knockback
- The push from explosions and some melee hits. See Movement.
- Lag compensation
- The server rewinding players to check your shot against what you saw. See Netcode.
- Materials
- What the Struction Console spends on buildings and the Hammerench on repairs. You carry up to 200.
- Payload
- The cart in the Payload mode.
- Pick, power, support
- The three spec axes: speed, health and regeneration.
- Ping
- Round trip time to the server.
- Prediction
- Your game showing your own actions before the server confirms them.
- Rollback
- A payload cart rolling back when nobody pushes it.
- Spec triangle
- Where you split your 10 spec points between Pick, Power and Support. See Classes#The spec triangle.
- Spawn room
- Your team's protected room. See Spawn rooms.
- Tick
- One step of the server's simulation, 60 a second.