Dispenser
| Dispenser | |
|---|---|
| Built with | Struction Console |
| Cost | 100 materials |
| Build time | 2.5 s |
| Health | 150 / 180 / 216 |
| Stats | |
| Range | 8 m |
| Pulse | Every 0.4 s |
| Healing | 15 / 22.5 / 30 health per second |
| Ammo | 5% / 7.5% / 10% of the held weapon's ammo per pulse |
The Dispenser heals teammates and refills their ammo. It is built with the Struction Console by pressing 2.
Behaviour
- Every 0.4 s it heals every living teammate within 8 m that it has a clear line to, and tops up the ammo of the weapon they are holding. A beam is drawn to each teammate it serves.
- Ammo is refilled as a share of the weapon's pool, so a weapon with a large pool and one with a small pool both fill from empty in about 8 s at level 1.
- It does not give materials. Builders refill materials from ammo pickups.
- Each level raises the healing and ammo it hands out: 1.5 times at level 2, 2 times at level 3.
Building and upgrading
See Struction Console#Buildings. The dispenser does nothing until it is fully built.
Tips
- Put it behind cover near where your team holds, not in the open: it only serves teammates it can see.
- A dispenser beside a Sentry keeps defenders healthy while they fight next to it.