Darkcove
| Darkcove | |
|---|---|
| File name | s_darkcove
|
| Game mode | Service |
| Teams | Team 1, Team 2 |
| Time limit | None |
| To win | Kill the enemy boss |
| Summary | Each team guards a boss in their base. Kill theirs before they kill yours. |
Darkcove is a Service map. Each team's base holds a boss in a pool at its center, and both teams attack and defend at the same time.
Rules on this map
- Each boss heals itself once nobody has hurt it for a few seconds.
- Your team is warned when its boss comes under attack after 15 seconds without any damage to it.
- Respawns use the normal 8 second timer. Your own spawn room gives protection, class changes and a resupply; the enemy's is just a room.
Tips
- Nothing outside your base can see your boss. Because the warning only comes after 15 quiet seconds, a long siege is one warning, not one per hit.
- Driving the attackers off lets the boss win back the damage they did.