Service
| Service | |
|---|---|
| Goal | Kill the enemy boss |
| Map prefix | s_
|
| Maps | Darkcove |
In Service each team guards a boss, such as Sar'Thuun, in its own base. There is no clock: the match ends the moment either boss dies, and the team that killed it wins. Service maps start with s_.
Rules
- A boss takes a whole team's sustained fire to kill. Only the enemy team's weapons hurt it.
- A boss can heal itself once nobody has hurt it for a while; how much is set by each map.
- Your team is warned when its boss comes under attack.
- If a boss dies to something nobody is credited with, the team it was guarding against still wins.