Weapons

Revision as of 07:35, 20 October 2026 by TeamSpecBot (talk | contribs) (Items are weapons and cosmetics; accessories are weapons)

Every class you build carries up to four items: a primary, a secondary, a melee weapon and an accessory. Every item in those four slots is a weapon, the accessory slot included. Exact stats are on each weapon's page, and in game the item inspect window shows the same numbers with a damage falloff chart you can hover.

Name Slot Type Pick / Power / Support cost
Grenade Launcher Primary Explosive projectile Pick 0, Power 5, Support 2
Shotgun Primary, Secondary Hitscan Free
Minigun Primary Hitscan Pick 0, Power 8, Support 0
Rocket Launcher Primary Explosive projectile Pick 2, Power 5, Support 0
Revolving Shotgun Primary Hitscan Pick 3, Power 2, Support 0
Cast Iron Pan Melee Melee Free
Sniper Rifle Primary Hitscan Pick 5, Power 0, Support 3
Mender Primary Heal beam Pick 0, Power 0, Support 6
Pulse Rifle Primary Projectile stream Free
Flamethrower Primary Projectile stream Pick 3, Power 0, Support 0
Telekineater Primary Explosive projectile Pick 4, Power 4, Support 0
Hammerench Melee Melee Pick 0, Power 0, Support 2
Pistol Secondary Hitscan Free
SMG Secondary Hitscan Pick 2, Power 0, Support 0
Desert Eagle Secondary Hitscan Pick 0, Power 3, Support 0
Revolver Secondary Hitscan Pick 2, Power 0, Support 1
Thermal Void Primary Projectile stream Pick 4, Power 0, Support 2
Basher Tentacle Melee Melee Pick 0, Power 5, Support 0
Bauble of Condensed Air Accessory Passive Pick 7, Power 0, Support 0
Struction Console Accessory Builder Pick 0, Power 2, Support 6
Pet Rock Accessory Passive Pick 0, Power 10, Support 0
Soul Linker Accessory Link Pick 0, Power 0, Support 5

Reading the stats

  • Hitscan weapons hit the instant you fire. Most lose damage with distance: the range falloff line says how far they keep full damage and what share is left at long range.
  • Projectile weapons fire something that travels, so lead moving targets.
  • Explosive weapons deal their damage in a radius and push everyone in it, including you. See Damage.
  • Fire rates are shots (or swings) per second.

See also

Gallery

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer
Buildings Sentry · Dispenser · Teleporter
Bosses Sar'Thuun
Maps Kraken Pier · Darkcove · Soulhouse · Academy
Game modes Payload · Service · Soul Banking · Training Range
Cosmetics Top Hat · Detective's Coat · Detective's Belt · Detective's Trousers · Detective's Boots · Detective's Hat · Beachcomber's Hat · Beachcomber's Shirt · Beachcomber's Belt · Beachcomber's Shorts · Beachcomber's Sandals · Aviators · Bandana · Goggles · Cigar · Mechanic's Cap · Mechanic's Jacket · Mechanic's Overalls · Mechanic's Boots · Mechanic's Tool Belt · Prospector's Hat · Prospector's Jeans · Prospector's Boots · Prospector's Belt · Prospector's Duster
Make a class · Controls · Movement · Damage · Netcode · Settings · Developer console · Glossary · New player guide
Loadouts · Inventory · Trading · Server browser · Quickplay · Hosting a game · Parties · Chat · Voice chat · Scoreboard · Kill feed · Kill cam · Replays · Map vote · Bots · Pickups · Spawn rooms · Photo mode · Steam Workshop