Materials: Difference between revisions
TeamSpecBot (talk | contribs) What materials are, how to get them and what they cost |
TeamSpecBot (talk | contribs) Part of Resources |
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''Materials is one of the three [[Resources|resources]], with [[Health|health]] and [[Ammo|ammo]].'' | |||
[[File:Materials icon.svg|64px|right|The materials icon]] | [[File:Materials icon.svg|64px|right|The materials icon]] | ||
'''Materials''' are the resource the [[Struction Console]] and the [[Hammerench]] spend. You pay materials to put up buildings, to repair them and to upgrade them. | '''Materials''' are the resource the [[Struction Console]] and the [[Hammerench]] spend. You pay materials to put up buildings, to repair them and to upgrade them. | ||
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{{Game nav}} | {{Game nav}} | ||
[[Category:Resources]] | |||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
Revision as of 09:10, 20 October 2026
Materials is one of the three resources, with health and ammo.

Materials are the resource the Struction Console and the Hammerench spend. You pay materials to put up buildings, to repair them and to upgrade them.
Carrying materials
- You can carry up to 200 materials, and you start every life full.
- Having the Mender in your loadout halves that to 100, whether or not it is in your hand.
- Materials only show and only matter while your loadout has a Struction Console or a Hammerench in it.
Getting materials
- Ammo pickups refill materials by the same share they refill ammo: a small pack gives 25% of your maximum (50 materials), a medium one 50% and a large one 100%. A pack is worth picking up for materials alone, even when your guns are full.
- Your own team's spawn room keeps your materials full while you stand in it, and you respawn with a full supply.
- The Dispenser does not give materials.
What things cost
| Key | Building | Materials |
|---|---|---|
| 1 | Sentry | 150 |
| 2 | Dispenser | 100 |
| 3 | Teleporter entrance | 50 |
| 4 | Teleporter exit | 50 |
Picking up one of your own buildings and placing it again costs nothing.
Repairing
Hitting a damaged friendly building with the Hammerench repairs up to 35 health per hit, at 1 material per 3 health, so a full repair hit costs about 12 materials. Speeding up a building that is still going up is free.
Upgrading
Hitting a friendly building at full health puts up to 25 materials per hit into its upgrade bar. At 200 it goes up a level, to a maximum of level 3. See Struction Console#Repairing and upgrading.
On the HUD
While your loadout spends materials, the bottom of the screen shows the materials icon and how many you are carrying, beside your health and ammo readouts.