Game modes: Difference between revisions

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Game modes overview
 
Describe each mode in general terms, add its map prefix, and leave per-map numbers to the map pages
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Each map plays one '''game mode'''. A map's own rules decide its teams, its goal and its clock, so a [[Level Editor|custom map]] can bring a mode of its own.
Each map plays one '''game mode''', named by the start of the map's file name. The mode is the kind of match; each map sets its own teams, clock and numbers, so two maps of the same mode can play differently. A [[Level Editor|custom map]] can bring a mode of its own.


{| class="wikitable"
{| class="wikitable"
! Mode !! Goal !! Maps
! Mode !! Prefix !! Goal !! Maps
|-
|-
| [[Payload]] || Attackers push a cart to the end of a track before the clock runs out. || [[Kraken Pier]]
| [[Payload]] || <code>pl_</code> || Attackers push a cart along a track; defenders hold it off until time runs out. || [[Kraken Pier]]
|-
|-
| [[Service]] || Kill the enemy team's boss before they kill yours. No clock. || [[Darkcove]]
| [[Service]] || <code>s_</code> || Kill the enemy team's boss before they kill yours. || [[Darkcove]]
|-
|-
| [[Soul Banking]] || Bank 100 souls and hold a full bank for 3 seconds. || [[Soulhouse]]
| [[Soul Banking]] || <code>sb_</code> || Collect souls from fallen enemies and fill your team's bank. || [[Soulhouse]]
|-
|-
| [[Training Range]] || No goal and no clock: practise on targets and bots. || [[Academy]]
| [[Training Range]] || <code>tr_</code> || No goal: practise on targets and bots. || [[Academy]]
|}
|}


All modes share the basics: you respawn after 8 seconds unless the mode says otherwise, your own [[Spawn rooms|spawn room]] protects and resupplies you, and when a match ends the [[Map vote|map vote]] picks the next map.
All modes share the basics: you respawn after 8 seconds unless the map says otherwise, your own [[Spawn rooms|spawn room]] protects and resupplies you, and when a match ends the [[Map vote|map vote]] picks the next map.


{{Game nav}}
{{Game nav}}
[[Category:Game modes]]
[[Category:Game modes]]

Revision as of 04:26, 20 October 2026

Each map plays one game mode, named by the start of the map's file name. The mode is the kind of match; each map sets its own teams, clock and numbers, so two maps of the same mode can play differently. A custom map can bring a mode of its own.

Mode Prefix Goal Maps
Payload pl_ Attackers push a cart along a track; defenders hold it off until time runs out. Kraken Pier
Service s_ Kill the enemy team's boss before they kill yours. Darkcove
Soul Banking sb_ Collect souls from fallen enemies and fill your team's bank. Soulhouse
Training Range tr_ No goal: practise on targets and bots. Academy

All modes share the basics: you respawn after 8 seconds unless the map says otherwise, your own spawn room protects and resupplies you, and when a match ends the map vote picks the next map.

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