Game modes: Difference between revisions
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TeamSpecBot (talk | contribs) Game modes overview |
TeamSpecBot (talk | contribs) Describe each mode in general terms, add its map prefix, and leave per-map numbers to the map pages |
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Each map plays one '''game mode''' | Each map plays one '''game mode''', named by the start of the map's file name. The mode is the kind of match; each map sets its own teams, clock and numbers, so two maps of the same mode can play differently. A [[Level Editor|custom map]] can bring a mode of its own. | ||
{| class="wikitable" | {| class="wikitable" | ||
! Mode !! Goal !! Maps | ! Mode !! Prefix !! Goal !! Maps | ||
|- | |- | ||
| [[Payload]] || Attackers push a cart | | [[Payload]] || <code>pl_</code> || Attackers push a cart along a track; defenders hold it off until time runs out. || [[Kraken Pier]] | ||
|- | |- | ||
| [[Service]] || Kill the enemy team's boss before they kill yours | | [[Service]] || <code>s_</code> || Kill the enemy team's boss before they kill yours. || [[Darkcove]] | ||
|- | |- | ||
| [[Soul Banking]] || | | [[Soul Banking]] || <code>sb_</code> || Collect souls from fallen enemies and fill your team's bank. || [[Soulhouse]] | ||
|- | |- | ||
| [[Training Range]] || No goal | | [[Training Range]] || <code>tr_</code> || No goal: practise on targets and bots. || [[Academy]] | ||
|} | |} | ||
All modes share the basics: you respawn after 8 seconds unless the | All modes share the basics: you respawn after 8 seconds unless the map says otherwise, your own [[Spawn rooms|spawn room]] protects and resupplies you, and when a match ends the [[Map vote|map vote]] picks the next map. | ||
{{Game nav}} | {{Game nav}} | ||
[[Category:Game modes]] | [[Category:Game modes]] | ||
Revision as of 04:26, 20 October 2026
Each map plays one game mode, named by the start of the map's file name. The mode is the kind of match; each map sets its own teams, clock and numbers, so two maps of the same mode can play differently. A custom map can bring a mode of its own.
| Mode | Prefix | Goal | Maps |
|---|---|---|---|
| Payload | pl_ |
Attackers push a cart along a track; defenders hold it off until time runs out. | Kraken Pier |
| Service | s_ |
Kill the enemy team's boss before they kill yours. | Darkcove |
| Soul Banking | sb_ |
Collect souls from fallen enemies and fill your team's bank. | Soulhouse |
| Training Range | tr_ |
No goal: practise on targets and bots. | Academy |
All modes share the basics: you respawn after 8 seconds unless the map says otherwise, your own spawn room protects and resupplies you, and when a match ends the map vote picks the next map.