Game modes

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Revision as of 04:26, 20 October 2026 by TeamSpecBot (talk | contribs) (Describe each mode in general terms, add its map prefix, and leave per-map numbers to the map pages)
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Each map plays one game mode, named by the start of the map's file name. The mode is the kind of match; each map sets its own teams, clock and numbers, so two maps of the same mode can play differently. A custom map can bring a mode of its own.

Mode Prefix Goal Maps
Payload pl_ Attackers push a cart along a track; defenders hold it off until time runs out. Kraken Pier
Service s_ Kill the enemy team's boss before they kill yours. Darkcove
Soul Banking sb_ Collect souls from fallen enemies and fill your team's bank. Soulhouse
Training Range tr_ No goal: practise on targets and bots. Academy

All modes share the basics: you respawn after 8 seconds unless the map says otherwise, your own spawn room protects and resupplies you, and when a match ends the map vote picks the next map.

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