Conquer
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| Conquer | |
|---|---|
| Goal | Push the glowing area into the enemy spawn |
| Map prefix | c_
|
| Maps | Centralia |
In Conquer both teams fight over a glowing area that starts in the middle of a long lane. A team that holds the area alone pushes it toward the enemy's spawn, and pushing it all the way in wins. Conquer maps start with c_.
Rules
- Setup: the area is locked and the spawn doors stay shut for a short setup time at the start.
- Pushing: when every living player standing in the area is from one team, the area moves away from that team's spawn. More pushers move it faster, with each extra pusher adding less.
- Contesting: with both teams in the area, or nobody, it stays where it is. It never rolls back on its own.
- Winning: a team wins by pushing the area all the way into the enemy's spawn.
- Clock: when time runs out, the team on whose half the area stands wins. An area nobody ever pushed off the middle is a draw.
- Overtime: if time runs out while the team that is behind has someone in the area, the round goes on for as long as that team keeps someone in it. It ends with the side the area stands on winning.
Each map sets its own setup time, clock and push speeds; see the map's page. The area is a marking on the floor: it has no collision, and the bar at the top of the screen shows where it stands, who is pushing and whether it is contested.
Tip: Extra pushers help less each: the players who stay around the area are the ones who keep it safe.