Stickybomb Launcher

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Stickybomb Launcher
Stickybomb Launcher
Slot Primary
Type Explosive projectile
Cost Pick 0, Power 5, Support 2
Stats
Damage 100
Blast Radius 3.0 m
Knockback 10
Projectile Speed 25 m/s
Rate of Fire 1.6/s
DPS 160
Magazine 6
Reserve 36
Reload 0.5s per round
Max Bombs Out 6
Arm Time 1.0 s
Bomb Health 50

The Stickybomb Launcher is a weapon for the primary slot.

Description

Lobs bombs that stick to whatever they hit, enemies included. Right-click to set them all off. Patience is a virtue.

Laying bombs

  • Bombs fly on the same arc as the Grenade Launcher's grenades but never bounce: each one sticks to the first thing it touches and stays there.
  • A bomb sticks to walls and floors, to buildings of either team, to moving platforms and to the Payload cart, and rides along with anything that moves.
  • It also sticks to an enemy player or to Sar'Thuun, on the exact spot it hit, and moves with that arm, leg or tentacle. Bombs fly through teammates and through you.
  • You can have up to 6 bombs out. Firing a seventh sets off your oldest one.
  • A bomb fizzles out with no blast after 60 seconds, or as soon as what it is stuck to is gone: the enemy dies or the building is destroyed. A building that is picked up drops its bombs to the floor, still armed.
  • All of your bombs fizzle when you die, leave the server, or take the launcher out of your loadout. Switching to another weapon keeps them.

Detonating

  • Press secondary fire (Right mouse) with the launcher in hand to set off every armed bomb at once.
  • A bomb arms 1 second after it is fired, with a double beep and a flash of its light in your team's color. An armed bomb keeps blinking and beeping softly. Bombs that are not armed yet stay where they are.
  • Each blast deals up to 100 damage in a 3 m radius, less toward the edge, and pushes everyone in it. A bomb stuck to an enemy deals that enemy the full 100.
  • Your own bombs hurt you for half their damage (see self-damage) and throw you hard, so a bomb set off under your feet is a sticky jump.

Reloading

The launcher reloads one bomb at a time, 0.5 s each. Pressing the trigger during a reload stops it, and the launcher can fire what is already loaded a moment later.

Countering

Every bomb has 50 health. Shoot or hit one to destroy it before it goes off: bullets, pellets, melee, flames and direct hits all count, but blasts do not. Only the enemy team can destroy a bomb.

Tips

  • Lay bombs where enemies have to pass, such as a doorway or the cart's path, and set them off when someone arrives.
  • A bomb stuck to a retreating enemy goes with them. Set it off before they reach a health pack.

Gallery

See also

TeamSpec
Weapons Grenade Launcher · Shotgun · Minigun · Rocket Launcher · Revolving Shotgun · Cast Iron Pan · Sniper Rifle · Mender · Pulse Rifle · Flamethrower · Telekineater · Hammerench · Pistol · SMG · Desert Eagle · Revolver · Thermal Void · Basher Tentacle · Bauble of Condensed Air · Struction Console · Pet Rock · Soul Linker · Assault Rifle · L.E.B. · The Chield · Flare Gun · Zappinator · Rocket Pads · Broadsword · Syringer · Stickybomb Launcher · Sar'thuun's Fang · The Taut-ology Bow
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