Level Editor/Entities/Supply Pickup
| Supply Pickup | |
|---|---|
| Made with | Functional > Supply Pickup |
| What it is | A health or ammo pack that comes back after it is taken |
| In the game | Yes, it is exported with the map |
A supply pickup is a health or ammo pack that belongs to the level. A player walks over it to take it; a new one appears after a while. It works with no script at all.
Placing one
- Choose Functional > Supply Pickup (click to place).
- Click where the pack should rest.
- Set its Pool, Size and Respawn Seconds in the inspector.
Inspector
| Setting | Type | Default | What it does |
|---|---|---|---|
| Pool | List | Health | Health or Ammo. |
| Size | List | Medium | Small, Medium or Large. A small pack refills a quarter of the maximum, a medium half, a large all of it. |
| Respawn Seconds | Seconds, 1 to 120 or more | 10 | How long after a pack is taken the next one appears. |
In the game
A player who is already full does not take a pack, so it stays for somebody who needs it. To a gamemode script a station's pack is an ordinary pickup: _can_collect may refuse it and _pickup_collected hears it taken. Removing one with api.despawn_pickup does not remove the station; its next pack comes back on the usual timer. See Pickups.