Level Editor/Menus/Functional
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The Functional menu, in the top bar, places the things that make a map play: spawns, pickups, lights, water, sounds, moving parts, logic and navigation. Most items switch to a placement tool (the status line says which, for example Tool: Spawn Point); then you click in the viewport to place. Items marked (from Selection) instead turn what you have selected into that entity.
New entities go into the row picked in the scene tree. Select one afterwards to set it in the inspector.
Items
| Item | How you place it | Page |
|---|---|---|
| Spawn Point | Click | Spawn Point |
| Supply Pickup | Click | Supply Pickup |
| World Boundary | Click, below the map | World Boundary |
| Create Omni Light | Click | Lights |
| Create Spot Light | Click | Lights |
| Create Water | Drag the footprint | Water |
| Add Water Volume (override) | Drag a box | Water |
| Paint Water Surface | Select a water surface, then drag on it | Water |
| Create Point Sound | Click | Sounds |
| Create Anchor Platform | Click | Anchor Platform |
| Payload Track | Click along the route, Enter to finish | Payload Track |
| Boss Spawn | Click | Boss Spawn |
| Map Marker | Click | Map Marker |
| World Text | Click a surface | World Text |
| Decal | Click a surface | Decal |
| Door (from Selection) | Select brushes and props first | Door |
| Button (from Selection) | Select brushes and props first | Button |
| Logic Relay, Logic Timer, Logic Counter | Click | Logic entities |
| 3D Skybox | Click, out of the map's way | 3D Skybox |
| Prop Path (fences, rows) | Select props, then click the corners | Prop Path |
| Nav Region | Click | Nav Region |
| Bake Selected NavRegion | Bakes the selected nav regions; with none selected, every nav region in the map | Bots and navigation |
- Zones (area triggers): any brush becomes one when you tick Is Area in the inspector. See Zone.
- Sound volumes: any brush, with Is Sound Volume. See Sounds.
- Groups, Mirror Nodes and Platform Anchors: the scene tree's + button and right-click menu.
- Props: the Props tab.
- Terrain: the Create Terrain tool on the toolbar.