Level Editor/Menus/Functional

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The Functional menu, in the top bar, places the things that make a map play: spawns, pickups, lights, water, sounds, moving parts, logic and navigation. Most items switch to a placement tool (the status line says which, for example Tool: Spawn Point); then you click in the viewport to place. Items marked (from Selection) instead turn what you have selected into that entity.

New entities go into the row picked in the scene tree. Select one afterwards to set it in the inspector.

Items

Item How you place it Page
Spawn Point Click Spawn Point
Supply Pickup Click Supply Pickup
World Boundary Click, below the map World Boundary
Create Omni Light Click Lights
Create Spot Light Click Lights
Create Water Drag the footprint Water
Add Water Volume (override) Drag a box Water
Paint Water Surface Select a water surface, then drag on it Water
Create Point Sound Click Sounds
Create Anchor Platform Click Anchor Platform
Payload Track Click along the route, Enter to finish Payload Track
Boss Spawn Click Boss Spawn
Map Marker Click Map Marker
World Text Click a surface World Text
Decal Click a surface Decal
Door (from Selection) Select brushes and props first Door
Button (from Selection) Select brushes and props first Button
Logic Relay, Logic Timer, Logic Counter Click Logic entities
3D Skybox Click, out of the map's way 3D Skybox
Prop Path (fences, rows) Select props, then click the corners Prop Path
Nav Region Click Nav Region
Bake Selected NavRegion Bakes the selected nav regions; with none selected, every nav region in the map Bots and navigation

Not in this menu

  • Zones (area triggers): any brush becomes one when you tick Is Area in the inspector. See Zone.
  • Sound volumes: any brush, with Is Sound Volume. See Sounds.
  • Groups, Mirror Nodes and Platform Anchors: the scene tree's + button and right-click menu.
  • Props: the Props tab.
  • Terrain: the Create Terrain tool on the toolbar.
TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use