Level Editor/Tools/Loop Cut

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Loop Cut
Where Toolbar, mesh editing
Shortcut Shift+wheel: turn 15 degrees; Ctrl+Shift+wheel: 1 degree; Esc hides the preview
Works on New edges round a brush, without removing anything
Settings Tool Properties

Loop Cut splits the faces of a brush along a line that runs all the way round it. Nothing is removed: you get new edges to move with Edit Edge, or new faces to paint differently.

Using it

  1. Pick Loop Cut.
  2. Hover a face of any brush. The preview shows the cut: a plane standing on the face, through the cursor (snapped to the grid; hold Shift while moving for no snap). It runs round the whole ring of faces the plane crosses.
  3. The cut starts straight across the face edge nearest the cursor. Shift+Scroll wheel turns it 15 degrees about the face, Ctrl+Shift+Scroll wheel 1 degree. The angle is also in the settings.
  4. Click to split every face the cut crosses, as one undo step.

The faces beside the cut take the new vertices so nothing cracks. Materials, UVs and vertex paint are kept, and the new edges come out selected for the Edit Edge tool. Where the plane only touches a face at a corner or along an edge, that face is left whole. Esc hides the preview and squares the angle again.

To cut only some faces, select them with Edit Face and use its Cut button.

Note: A cut that runs into a displacement face shows red and cannot be made: This cut runs into a displacement face, which cannot be split. Remove the displacement first, or cut elsewhere.

Settings

Setting Type Default What it does
Angle Degrees, 0 to 179 0 How far the cut is turned about the face from straight across the edge nearest the cursor. A half turn is the same cut.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use