Level Editor/Entities/Spawn Point
| Spawn Point | |
|---|---|
| Made with | Functional > Spawn Point |
| What it is | A place where players of a team appear |
| In the game | Yes, it is exported with the map |
A spawn point is a place where a player appears when they join and every time they respawn. Each belongs to a team. By default a player spawns at a random spawn point of their team; a gamemode script can choose differently (see Teams and spawning).
Placing one
- Choose Functional > Spawn Point.
- Click where it should go, on the floor.
- Set its Team in the inspector.
- Turn it with the Rotate tool to face the way players should look when they appear.
The game drops a spawning player's feet onto the floor under the spawn point, so place spawns on the floor, not inside it.
Inspector
| Setting | Type | Default | What it does |
|---|---|---|---|
| Point Name | Text | empty | A label shown above it in the editor. Empty shows Team N Spawn. |
| Team | Number | 1 | The team that spawns here. The first team is 1. |
| Team Differs Per Side | Check box | On | A Mirror Node's copy of this spawn belongs to the other team. Untick it for a spawn both sides share, or one that belongs to the same team on both halves. |
The player figure
Every spawn point shows a player standing on it, facing the way the spawn faces, inside the player's collision hull: 0.813 m across and 1.829 m tall, with a faint ring at 0.914 m, the height a ducking player fits under. Use it to judge doorways, ceilings and cover while you block out. The figure is the editor's alone; it is never exported. View > Show Player Figures hides them all.
Related pages
- Teams and spawning
- Mirrored maps
- Zone (for spawn rooms)