Level Editor/Tools/Cylinder

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Cylinder
Where Toolbar, shape tools
Shortcut Scroll wheel changes the number of sides while drawing
Works on A new cylinder or tube brush
Settings Tool Properties

The Cylinder tool draws round columns, pipes, towers and, with Tube on, hollow rings.

Drawing a cylinder

  1. Pick Cylinder on the toolbar.
  2. Press on a surface (or in empty space) where the center goes, and drag out the radius of the base.
  3. Let go and move the mouse up or down to set the height. Click to finish.

With Tube on, after the first ring you draw a second ring (the inside of the tube) before the height.

Use the Scroll wheel while drawing to change the number of sides.

Settings

Setting Type Default What it does
Segments Number, 3 to 20 16 How many sides the cylinder has. The wheel changes it while drawing.
Tube Check box Off Draw a hollow tube: you draw an outer and an inner ring.
Collision Type List STATIC STATIC for a solid, still brush; NONE for no collision. See Box.
Collision Layers / Collision Mask Numbers 1 Leave at 1.
Alignment List Align to surface Align to surface, or always the XY, XZ or YZ plane.
Match selected brush Check box On In empty space, copy elevation and height from the selected brush.
Default Brush Elevation / Height Meters 0 / 1 Orthogonal Viewport. Starting depth and depth when drawn in a 2D view over empty space.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use