Level Editor/Tools/Material Brush

Revision as of 04:45, 20 October 2026 by TeamSpecBot (talk | contribs) (American spelling)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Material Brush
Where Toolbar, painting
Shortcut Shift+X samples the face under the brush
Works on Paints materials (and color, visibility, UVs) onto brushes
Settings Tool Properties

The Material Brush paints the material selected in the Materials tab onto brushes by clicking and dragging over them. It is the quickest way to texture many faces: no need to select them first.

Using it

  1. Click a material in the Materials tab.
  2. Pick Material Brush.
  3. Click or drag over surfaces. With Individual faces on, each face you pass over is painted; off, every face of each brush you pass over.
  4. Shift+X picks up the settings of the face under the brush.

Each stroke is one undo step. It also paints path brushes.

Settings

Tick what a stroke should change; it can do several at once.

Setting Type Default What it does
Individual faces Check box Off Paint only the faces you pass over. Off paints the whole brush.
Paint materials Check box On Apply the selected material.
Erase materials Check box Off Under Paint materials: remove the material instead, back to the default.
Paint color Check box Off Paint the face color chosen in Color (white by default).
Paint visibility Check box Off Set faces visible or hidden, as Visible says. A hidden face is not drawn.
Paint UV Check box Off Reset the face's texture placement (its UV transform) to the default.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use