Level Editor/Tools/Edit Vertex and Edge

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Edit Vertex and Edit Edge
Where Toolbar, mesh editing
Shortcut Alt drag: along Y; Ctrl+A: select all; Alt+Q: edit the brush under the mouse; G: grab
Works on Moves the corners and edges of a brush
Settings Tool Properties

Edit Vertex and Edit Edge reshape a brush by moving its corners (vertices) or its edges. Pull a corner down to make a wedge, move a top edge in to make a sloped roof, taper a column.

Using Edit Vertex

  1. Select a brush, then pick Edit Vertex. Its vertices show as handles.
  2. Click a vertex to select it. Shift+click adds, Ctrl+click toggles, Ctrl+Shift+click removes. Drag on empty space to box-select. Ctrl+A selects them all.
  3. Drag a vertex to move it across the horizontal (XZ) plane. Hold Alt to drag along Y. Dragging a selected vertex moves every selected vertex.
  4. Or press G to grab the selection and move it with the mouse.

Hover another brush and press Alt+Q to switch to editing that one.

In a 2D view one handle stands for every vertex lying under it, so in the Front view the top right corner of a box is its front and back corners together. Click it to select them all; drag it to move them all in that view. Dragging a box's top corner down in the Front or Side view makes a slope or wedge in one move. A box drag in a 2D view selects every vertex inside it, front or back.

Using Edit Edge

Works the same, with edges:

  1. Select a brush and pick Edit Edge.
  2. Click an edge to select it (same modifiers as above), drag it to move it, Alt to drag along Y.
  3. Subdivide Selected Edges splits each selected edge into equal pieces.

Settings

Setting Type Default What it does
Transform space List GLOBAL Which way the drag axes point: GLOBAL (world), LOCAL (the brush's own), NORMAL, VIEW or PARENT.
Correct UVs Check box On Re-lay the textures of the faces you change from their world position, so they do not stretch as you move vertices.
Subdivide cuts 1 to 16 1 Edit Edge only. How many new vertices Subdivide Selected Edges puts along each edge. 1 splits an edge in half.

Subdivide Selected Edges (Edit Edge): Split each selected edge into equal segments. Both faces on the edge take the new vertices, so nothing cracks; UVs and vertex paint are kept.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use