Level Editor/Entities/Boss Spawn
| Boss Spawn | |
|---|---|
| Made with | Functional > Boss Spawn |
| What it is | Where a team's boss creature stands, and how tough it is |
| In the game | Yes, it is exported with the map |
A Boss Spawn places a boss: a large creature that guards a team's base, for modes where the teams fight over each other's boss. The boss is level content: it stands in the map whether or not the gamemode mentions it, and the mode decides what killing it means.
Placing one
- Choose Functional > Boss Spawn.
- Click where the boss stands. It faces the arrow drawn at its feet; turn it with the Rotate tool.
- Set its team, health, arena and creature in the inspector.
Inspector
| Setting | Type | Default | What it does |
|---|---|---|---|
| Team | Number | 1 | The team whose base it guards. 0 belongs to no team. |
| Max Health | hp, 100 or more | 27000 | Its health. The default is sized for a whole team: twelve players firing steadily bring it down in about fifteen seconds. |
| Regen Per Second | hp/s | 30 | Health it gives itself back each second once nothing has hurt it for Regen Delay, up to its maximum. 0 never heals. At the default a full heal takes fifteen minutes. |
| Regen Delay | Seconds | 6 | How long it must go unhurt before it starts to heal. |
| Arena Zone | Text | empty | The Trigger Name of the zone that is the boss's arena. Empty for none. |
| Creature | List | Sar'Thuun | Which boss creature it is. See Sar'Thuun for its attacks. |
| Team Differs Per Side | Check box | On | A Mirror Node's copy belongs to the other team. Untick it for a boss both halves share. |
In a script
api.bosses lists every boss; _entity_damaged and _entity_died report what happens to them; api.entity_zone gives a boss's arena. The client HUD can show both bosses with the boss_health widget. See Bosses.