Level Editor/Tools/Plane
| Plane | |
|---|---|
| Where | Toolbar, last button |
| Works on | A single flat face, optionally a displacement |
| Settings | Tool Properties |
The Plane tool makes a single-sided flat face: the quickest start for a displacement (sculpted ground, a hillside, a rocky floor), or a simple flat surface.
Making a plane
- Pick Plane on the toolbar.
- Drag a rectangle on a surface or in empty space.
- Let go to create it.
With Create as Displacement on, the plane is a displacement straight away, ready to sculpt with the Displacement tool. Otherwise you can convert it later with Edit > Convert Face to Displacement.
Note: A plane has one side: seen from below it is invisible. Use a Box for anything players can see from both sides.
Settings
| Setting | Type | Default | What it does |
|---|---|---|---|
| Collision Type | List | STATIC | See Box. |
| Collision Layers / Collision Mask | Numbers | 1 | Leave at 1. |
| Alignment | List | XZ Plane | The plane lies flat on the world's XZ plane (level ground) by default. Align to surface lays it on the face you start on; XY and YZ make it upright. |
| Match Active Brush | Check box | On | In empty space, copy elevation from the selected brush. |
| Create as Displacement | Check box | Off | Displacement Options. Make the plane a displacement surface as soon as it is created. |
| Resolution | 3 to 17 | 9 | Displacement Options. The displacement's grid: this many points along each side. |
| Default Elevation | Meters | 0 | Orthogonal Viewport. Where along a 2D view's depth a plane drawn over empty space goes. |
Related pages
- Displacement
- Terrain (for large outdoor ground)