Prism
Where Toolbar, shape tools
Shortcut Enter extrude and finish, Backspace remove last point
Works on A brush from any outline you click
Settings Tool Properties

The Prism tool makes a brush from an outline you click point by point, then pulls it up: odd-shaped floors, triangular wedges, angled walls, a hexagonal platform.

Drawing a prism

  1. Pick Prism on the toolbar.
  2. Click on a surface (or in empty space) to place the first point of the base.
  3. Click to add more points. Backspace removes the last one; right-clicking a point also removes it.
  4. Press Enter to extrude the base: move the mouse to set the height.
  5. Press Enter again to finish and create the brush.

The points snap to the grid and to the corners and edges you can see.

Settings

Setting Type Default What it does
Collision Type List STATIC STATIC for a solid, still brush; NONE for no collision. See Box.
Collision Layers / Collision Mask Numbers 1 Leave at 1.
Alignment List Align to surface Align to surface, or always the XY, XZ or YZ plane.
Match Active Brush Check box On In empty space, copy elevation and height from the selected brush.
Default Brush Elevation / Height Meters 0 / 1 Orthogonal Viewport. Starting depth and depth when drawn in a 2D view over empty space.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use