Level Editor/Troubleshooting

Answers to common problems, and what the editor's messages mean. Most messages appear in the status line at the bottom of the window; read it first when something seems to do nothing.

Nothing happens when I...

Message or symptom Cause and fix
Select 2+ brushes (active brush = cutter) Subtract needs at least two brushes: the ones to carve, then the cutter selected last.
Select 2 or more brushes to merge Select at least two brushes for Merge Brushes.
Select quad faces in Face Edit mode first Convert Face to Displacement works on four-sided faces selected with Edit Face.
Select displacement faces first Remove Face Displacement needs displacement faces selected.
Select brushes with adjacent displacement faces Sew Displacement Edges needs the brushes whose displacements touch.
Select the brushes to hollow first / Select what to duplicate first Hollow and Array Duplicate need a selection.
Select the brushes and props the door is made of first (or the button) Select what the door or button is made of before choosing the menu item.
Select what to group first Ctrl+G needs a selection.
A mirror's copy shows its source's model: replace the source. You tried to change the model of a prop inside a Mirror Node's copy. Change the source prop.
Bake NavRegion: no regions in scene Place a Nav Region first.
I cannot click a zone, clip or sound volume Edit > Click Through ... is on for that kind, or View > Show Zones / Show Collision Brushes is off. Something hidden (H, the cordon, a 2D view's cut) cannot be clicked either; Alt+H shows everything.
A click selects the whole group, not the piece The group has Select As Group on. Pick the piece in the scene tree, or turn on Tools > Ignore Groups.
The camera does not fly with WASD Click in the view first (or hold the right mouse button). The keys go to a text field if one has focus.
The scroll wheel does not zoom in the 3D view In a 3D view the wheel sets flying speed. Fly closer with W; the wheel zooms in 2D views.

Saving and opening

Message Meaning
... holds other files. Choose an empty folder, or a map's folder to replace it. A map is saved as a folder. Choose an empty folder.
... is not a map folder: it has no TeamSpec meta.json. Open the map's own folder, the one holding meta.json.
⚠ Unsaved Project! Save your project to enable auto-save Auto-save only works after the first save.
Auto-save paused: ... changed on disk. Save to choose which version to keep. Files in the map folder changed outside the editor. Save, and the Files Changed on Disk dialog asks whether to overwrite them.
Auto-save off: ... did not load cleanly. Save to see what is missing. Part of the map could not be loaded. Save to see the list; Save Anyway keeps those files exactly as they are. See File menu.
Auto-save failed: ... / Error saving map: ... The folder could not be written. Check there is disk space and the folder is not read-only.
⚠ Missing assets The map uses a file that is not there. See Missing assets.

Playtesting

Message Fix
Set the TeamSpec executable in Settings before launching. Set TeamSpec Executable Path in Settings.
Error: Failed to launch process. The path does not point at a working TeamSpec.exe.
Playtest could not apply: ... The game refused the change and kept the last version. The reason follows, for example a script outside the sandbox.
Playtest timed out / Playtest disconnected The game stopped answering or was closed. Start a new playtest.
A player spawns at the middle of the map Their team has no spawn points.
Players fall forever Place a World Boundary below the map.
Dead players never come back The server script must call api.respawn_in in _player_died. See Deaths and respawns.

Lighting

Message or symptom Meaning
Nothing to bake, no static geometry found. The map has no still geometry to bake.
Baked N mesh(es); M lie outside the play area Some geometry far from where play happens was left out of the bake and is lit by probes instead. Usually a stray object far away; delete or move it if it should not be there.
The map is too dark to work in Use View > Headlight or Fullbright, or raise Exposure in Viewport Rendering. These do not change the map.
Raising ambient light changes nothing Baked surfaces ignore ambient light. Add lights or bounces and bake again.

Export warnings

These appear in the export log. The export still finishes.

Warning (shortened) What to do
brush ...: convex decomposition failed ... Simplify or split this brush. The brush's shape cannot be split into collision pieces. Split it into simpler brushes.
brush ... encloses no volume: it gets no collision A flat or broken brush. Give it thickness, or delete it.
...'s ... output names '...', which nothing in the map is called; the game drops it Fix the output's target name, or rename the entity it should reach.
Two doors are named '...'; the game opens only the first (also logic entities, switchable parts) Give each its own name in the scene tree.
Payload track '...' has N anchor(s) and a track needs two; it is not exported. Add anchors, or delete the track.
Payload track '...': anchor '...' repeats marker '...' ... it is not exported. Marker names on one track must differ.
Two payload tracks are called '...'; one exports as '...' Rename one; the script sees the name given.
Path brush '...' makes no solid ... it is not exported. A path brush needs two anchors and a run that is not straight up.
door ... stands on a moving platform; a door does not ride one Move the door out of the platform.
door ... has no doorway polygons ... bots cannot use it Bake a nav region over the floor under the door.
team N has gates but no doorway polygons The same, for team gates.
A nav region with Bake On Export off and no stored bake is skipped Bake the region, or turn Bake On Export back on.
Prop ...: FROM_MESH found no embedded collision, falling back to convex The model has no collision of its own; it gets a convex hull. Choose CONCAVE if it should be exact.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use