Level Editor/Tools/Prism
| Prism | |
|---|---|
| Where | Toolbar, shape tools |
| Shortcut | Enter extrude and finish, Backspace remove last point |
| Works on | A brush from any outline you click |
| Settings | Tool Properties |
The Prism tool makes a brush from an outline you click point by point, then pulls it up: odd-shaped floors, triangular wedges, angled walls, a hexagonal platform.
Drawing a prism
- Pick Prism on the toolbar.
- Click on a surface (or in empty space) to place the first point of the base.
- Click to add more points. Backspace removes the last one; right-clicking a point also removes it.
- Press Enter to extrude the base: move the mouse to set the height.
- Press Enter again to finish and create the brush.
The points snap to the grid and to the corners and edges you can see.
Settings
| Setting | Type | Default | What it does |
|---|---|---|---|
| Collision Type | List | STATIC | STATIC for a solid, still brush; NONE for no collision. See Box. |
| Collision Layers / Collision Mask | Numbers | 1 | Leave at 1. |
| Alignment | List | Align to surface | Align to surface, or always the XY, XZ or YZ plane. |
| Match Active Brush | Check box | On | In empty space, copy elevation and height from the selected brush. |
| Default Brush Elevation / Height | Meters | 0 / 1 | Orthogonal Viewport. Starting depth and depth when drawn in a 2D view over empty space. |