Level Editor/Tools/Move, Rotate and Scale: Difference between revisions

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Level Editor: Move, Rotate and Scale tools page
 
American spelling
 
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# Select something.
# Select something.
# Drag it: it slides across the horizontal (XZ) plane. Hold {{Key|Alt}} to drag it up and down along Y instead.
# Drag it: it slides across the horizontal (XZ) plane. Hold {{Key|Alt}} to drag it up and down along Y instead.
# Or drag one of the coloured '''gizmo arrows''' to move along that axis only.
# Or drag one of the colored '''gizmo arrows''' to move along that axis only.
# {{Key|Esc}} or {{Key|Right mouse}} cancels a move in progress.
# {{Key|Esc}} or {{Key|Right mouse}} cancels a move in progress.


Line 28: Line 28:
== Scale ==
== Scale ==
# Select something.
# Select something.
# Drag an '''axis handle''' to scale along that axis only, or the '''centre cube''' to scale evenly in every direction.
# Drag an '''axis handle''' to scale along that axis only, or the '''center cube''' to scale evenly in every direction.
# Hold {{Key|Shift}} (''Uniform Scale'') to keep the proportions while you drag an axis handle.
# Hold {{Key|Shift}} (''Uniform Scale'') to keep the proportions while you drag an axis handle.



Latest revision as of 04:45, 20 October 2026

Move, Rotate and Scale
Where Toolbar, first three buttons
Shortcut X Y Z lock an axis; Alt drags along Y
Works on Moves, turns and resizes anything selected
Settings Tool Properties (shared by all three)

Move, Rotate and Scale are the selection tools. With any of them you click to select (see Selecting and hiding), then drag to change what you selected. They work on everything you can place: brushes, props, groups, lights, points and volumes.

Move

  1. Select something.
  2. Drag it: it slides across the horizontal (XZ) plane. Hold Alt to drag it up and down along Y instead.
  3. Or drag one of the colored gizmo arrows to move along that axis only.
  4. Esc or Right mouse cancels a move in progress.

While dragging, press X, Y or Z to lock the move to that axis. Moves snap to the grid and to smart guides; hold Shift to move freely and Ctrl to snap flush against a face.

Drag on empty space to draw a selection rectangle.

Terrain and water edges: select one terrain or water surface and the Move tool shows flat arrows on its edges. Drag an arrow to extend or trim that side without scaling it. A terrain adds or removes whole tiles.

Rotate

  1. Select something.
  2. Drag one of the circles of the gizmo to turn the selection about the axis that circle goes round.

Rotation snaps in 15 degree steps; hold Shift to turn freely.

Scale

  1. Select something.
  2. Drag an axis handle to scale along that axis only, or the center cube to scale evenly in every direction.
  3. Hold Shift (Uniform Scale) to keep the proportions while you drag an axis handle.

Some entities (water volumes, decals) turn a scale into a new size rather than a stretch, so their settings stay meaningful. With Lock UVs off, a scaled brush's textures stay their normal size.

In the 2D views

In the Top, Front and Side views the three tools show eight resize handles round the selection, and click again for rotate handles. See Editing in a 2D view.

Settings

The same settings are shared by all three tools: change them in one and the others follow.

Setting Type Default What it does
Transform space List GLOBAL Which way the gizmo's axes point. GLOBAL: the world's axes. LOCAL: the object's own. NORMAL: along the selected face's normal. VIEW: the camera's. PARENT: the axes of the group the object is in.
Lock UVs Check box Off On, textures stay glued to the brush and move, turn and scale with it. Off, textures stay fixed in the world and the brush slides under them.
Origin only (groups) Check box Off Move and Rotate only. On, they move or turn only the origin (the pivot) of the selected groups: the gizmo goes where you drag it and everything in the group stays where it is. Nothing that is not a group moves. It is turned off every time the editor starts.

Tips

  • G picks the selection up as a ghost that sits on whatever is under the mouse; often quicker than dragging. See Repositioning.
  • Tools > Transform... (Ctrl+M) moves, turns and scales by typed amounts.
  • Tools > Align and Distribute Evenly line things up.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use