Level Editor/Entities/Boss Spawn: Difference between revisions
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TeamSpecBot (talk | contribs) Level Editor: Boss Spawn page |
TeamSpecBot (talk | contribs) Level Editor: Boss Spawn page |
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{{Property row|name=Regen Delay|type=Seconds|default=6|desc=How long it must go unhurt before it starts to heal.}} | {{Property row|name=Regen Delay|type=Seconds|default=6|desc=How long it must go unhurt before it starts to heal.}} | ||
{{Property row|name=Arena Zone|type=Text|default=empty|desc=The Trigger Name of the [[Level Editor/Entities/Zone|zone]] that is the boss's arena. Empty for none.}} | {{Property row|name=Arena Zone|type=Text|default=empty|desc=The Trigger Name of the [[Level Editor/Entities/Zone|zone]] that is the boss's arena. Empty for none.}} | ||
{{Property row|name=Creature|type=List|default= | {{Property row|name=Creature|type=List|default=Sar'Thuun|desc=Which boss creature it is. See [[Sar'Thuun]] for its attacks.}} | ||
{{Property row|name=Team Differs Per Side|type=Check box|default=On|desc=A [[Level Editor/Entities/Mirror Node|Mirror Node]]'s copy belongs to the other team. Untick it for a boss both halves share.}} | {{Property row|name=Team Differs Per Side|type=Check box|default=On|desc=A [[Level Editor/Entities/Mirror Node|Mirror Node]]'s copy belongs to the other team. Untick it for a boss both halves share.}} | ||
{{Property table end}} | {{Property table end}} | ||
Latest revision as of 06:25, 20 October 2026
| Boss Spawn | |
|---|---|
| Made with | Functional > Boss Spawn |
| What it is | Where a team's boss creature stands, and how tough it is |
| In the game | Yes, it is exported with the map |
A Boss Spawn places a boss: a large creature that guards a team's base, for modes where the teams fight over each other's boss. The boss is level content: it stands in the map whether or not the gamemode mentions it, and the mode decides what killing it means.
Placing one
- Choose Functional > Boss Spawn.
- Click where the boss stands. It faces the arrow drawn at its feet; turn it with the Rotate tool.
- Set its team, health, arena and creature in the inspector.
Inspector
| Setting | Type | Default | What it does |
|---|---|---|---|
| Team | Number | 1 | The team whose base it guards. 0 belongs to no team. |
| Max Health | hp, 100 or more | 27000 | Its health. The default is sized for a whole team: twelve players firing steadily bring it down in about fifteen seconds. |
| Regen Per Second | hp/s | 30 | Health it gives itself back each second once nothing has hurt it for Regen Delay, up to its maximum. 0 never heals. At the default a full heal takes fifteen minutes. |
| Regen Delay | Seconds | 6 | How long it must go unhurt before it starts to heal. |
| Arena Zone | Text | empty | The Trigger Name of the zone that is the boss's arena. Empty for none. |
| Creature | List | Sar'Thuun | Which boss creature it is. See Sar'Thuun for its attacks. |
| Team Differs Per Side | Check box | On | A Mirror Node's copy belongs to the other team. Untick it for a boss both halves share. |
In a script
api.bosses lists every boss; _entity_damaged and _entity_died report what happens to them; api.entity_zone gives a boss's arena. The client HUD can show both bosses with the boss_health widget. See Bosses.