Level Editor/Tools/Arch: Difference between revisions
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TeamSpecBot (talk | contribs) Level Editor: Arch tool page |
TeamSpecBot (talk | contribs) American spelling |
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{{Property table start}} | {{Property table start}} | ||
{{Property row|name=Segments|type=1 to 64|default=8|desc=''Arch.'' The number of straight pieces in the curve. More is rounder.}} | {{Property row|name=Segments|type=1 to 64|default=8|desc=''Arch.'' The number of straight pieces in the curve. More is rounder.}} | ||
{{Property row|name=Opening Width|type= | {{Property row|name=Opening Width|type=Meters|default=2.0|desc=''Arch.'' How wide the opening is, centerd in the wall. Never more than the wall you drag.}} | ||
{{Property row|name=Spring Height|type= | {{Property row|name=Spring Height|type=Meters|default=1.0|desc=''Arch.'' How tall the straight sides of the opening are before the curve starts. Kept low enough to leave some wall above the top of the arch.}} | ||
{{Property row|name=Default Height|type= | {{Property row|name=Default Height|type=Meters|default=3.0|desc=''Brush.'' The wall's height when you finish without pulling up.}} | ||
{{Property row|name=Alignment|type=List|default=Align to surface|desc=''Brush.'' Align to surface, or always the XY, XZ or YZ plane.}} | {{Property row|name=Alignment|type=List|default=Align to surface|desc=''Brush.'' Align to surface, or always the XY, XZ or YZ plane.}} | ||
{{Property row|name=Collision Type, Layers, Mask|type=|default=STATIC, 1, 1|desc=''Brush.'' See [[Level Editor/Tools/Box#Settings|Box]].}} | {{Property row|name=Collision Type, Layers, Mask|type=|default=STATIC, 1, 1|desc=''Brush.'' See [[Level Editor/Tools/Box#Settings|Box]].}} | ||
Latest revision as of 04:45, 20 October 2026
| Arch | |
|---|---|
| Where | Toolbar, shape tools |
| Shortcut | Wheel: turn the wall; Ctrl+wheel: arc segments |
| Works on | A wall with an arched opening, as one brush |
| Settings | Tool Properties |
The Arch tool builds a wall with a rounded doorway or window through it, as a single brush whose front is one face.
Drawing an arch
- Pick Arch on the toolbar.
- Drag the wall's footprint on a surface: its width and its thickness.
- Let go, then drag upward for its height. Click to finish.
While dragging: Scroll wheel turns the wall a quarter turn, Ctrl+Scroll wheel changes the number of arc segments.
To make the archway deeper later, drag its front face with the Edit Face tool. In the game, the arch collides exactly: its collision is made of the legs and the pieces of the arc.
Settings
| Setting | Type | Default | What it does |
|---|---|---|---|
| Segments | 1 to 64 | 8 | Arch. The number of straight pieces in the curve. More is rounder. |
| Opening Width | Meters | 2.0 | Arch. How wide the opening is, centerd in the wall. Never more than the wall you drag. |
| Spring Height | Meters | 1.0 | Arch. How tall the straight sides of the opening are before the curve starts. Kept low enough to leave some wall above the top of the arch. |
| Default Height | Meters | 3.0 | Brush. The wall's height when you finish without pulling up. |
| Alignment | List | Align to surface | Brush. Align to surface, or always the XY, XZ or YZ plane. |
| Collision Type, Layers, Mask | STATIC, 1, 1 | Brush. See Box. |