Level Editor/Tools/Spiral Stairs

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Spiral Stairs
Where Toolbar, shape tools
Shortcut Wheel: inner radius; Ctrl+wheel: step height; Ctrl+Shift+wheel: arc per step
Works on A spiral staircase of wedge-shaped step brushes
Settings Tool Properties

The Spiral Stairs tool draws a winding staircase round a central post or hole. Each step is its own wedge brush.

Drawing spiral stairs

  1. Pick Spiral Stairs on the toolbar.
  2. Press on a surface (or in empty space) and drag to set the spiral's footprint.
  3. Let go and drag up to set the total height.
  4. Click to finish.

While drawing:

  • Scroll wheel: the inner radius.
  • Ctrl+Scroll wheel: the step height.
  • Ctrl+Shift+Scroll wheel: the arc per step.

Settings

Setting Type Default What it does
Step Height Meters 0.25 How tall each step is. Keep it under 0.457 m, the height a player steps up.
Inner Radius Meters 0.5 The radius of the central post or hole. 0 makes solid wedges that meet at the middle.
Arc per Step (deg) Degrees 22.5 How far round each step turns. 22.5 makes 16 steps per full turn.
Direction List Counter-clockwise Counter-clockwise or Clockwise, seen from above.
Alignment List Align to surface Align to surface, or always the XY, XZ or YZ plane.
Collision Type List STATIC See Box.
Collision Layers / Collision Mask Numbers 1 Leave at 1.

Related pages

TeamSpec Level Editor
Basics Getting started · Interface · Viewport and camera · Selecting and hiding · Keyboard shortcuts · Settings · Map Config · Troubleshooting
Menus File · Edit · View · Tools · Functional
Panels Scene tree · Inspector · Materials · Props · Snapping · UV editor · Displacement · Terrain
Tools Move, Rotate and Scale · Box · Sphere · Cylinder · Prism · Stairs · Spiral Stairs · Spiral Tower · Arch · Path Brush · Plane · Terrain · Clip · Duplicate · Ruler and Cordon · Edit Vertex and Edge · Edit Face · Loop Cut · Material Brush · Vertex Color Brush · Displacement · Prop Path
Entities Brush · Zone · Group · Mirror Node · Prop · Spawn Point · Supply Pickup · World Boundary · Lights · Water · Sounds · Anchor Platform · Payload Track · Boss Spawn · Map Marker · World Text · Decal · Door · Button · Logic entities · 3D Skybox · Nav Region
Workflows Your first map · Brushes and CSG · Materials and UVs · Lighting and lightmaps · Bots and navigation · Mirrored maps · Outputs and logic · Custom assets · Playtesting · Exporting and publishing · Importing Source maps
Scripting Overview · Server rules · Client HUD · Bots · Teams and spawning · Zones · Pickups · Payload tracks · Map entities · Sandbox limits · Testing · King of the Hill · Team Deathmatch · API reference · What a script may use