Level Editor/Panels/Props
The Props tab (bottom right) is the model library: crates, barrels, fences, furniture, buildings and every other model you can place in a map, plus any models you imported yourself.
Browsing
- Models are shown as tiles in foldable sections, one per category. Your map's own imported models have a section of their own, after the named categories.
- Search name, category or tag: only models whose name, category or tags hold every word you type are shown. No props match the search. when nothing does.
- The category list beside the search (Show one category) shows All or one category, each with how many it holds.
- Hover a tile for a large preview.
- Refresh scans the library again. While it works the panel says Scanning....
- A model whose file is missing shows a placeholder tile. See Missing assets.
Placing a prop
The help line says it: Drag or double-click to place, right-click to preview.
- Drag a tile into the viewport. A ghost of the model follows the mouse and sits on the surface under it; let go to place it.
- Double-click a tile to place it in front of the camera.
- Scroll wheel while placing turns it 15 degrees a step. Esc cancels.
- Click-to-place: tick it, then click a tile once to pick it up and click in the viewport to place it.
Each placement is one undo step. The prop goes into the row picked in the scene tree. A model made of several parts is placed as a group of props set to select as one, so you can still pose each part (a door, a lid) from the scene tree.
To move a placed prop later, select it and press G (see Repositioning). Its settings are on Prop.
The prop preview
Right-click a tile to look at the model full screen before placing it.
- Drag to turn it, right- or middle-drag to pan, the wheel zooms. F frames the prop, Esc closes.
- The side panel shows its size and, with Show collision ticked, its collision: Cyan: collision the model authors. Orange: a hull made from its mesh, solid inside.
- Team variants: what each team's half of a mirrored map shows in place of this model. Add team adds one; the first one added makes this model team 1's. Changes here apply to every prop of this model (a placed prop can override it in its inspector's Team Models). A map's own imported model has no set here; give each placed prop one in its inspector instead.
- Place: close the preview and place this model with a click in the viewport.
- Replace Selected: show this model in place of every selected prop, keeping where each stands, its name and its collision settings. Select props first.
- Close closes the preview.
The model picker
Wherever the editor asks you for a model (a prop's Model row, a team's place in a team set) it opens Select Model: the same library with a search (Search models by name, category or tag). Double-click a model to pick it. Cancel closes it.